| I've always thought the idea of alignments were silly. Players are free to roleplay in whatever manner they feel is appropriate. It is their actions that dictate the consequences/rewards they receive.
Having said that, the only use for alignment is in general party makeup (party is composed or generally good people for example)...so to minimize silly inter party conflict that can easily ruin the overall game. If the game progresses in a way that the 'good' party starts performing acts that other people in the world consider to be 'wrong', then the consequences begin to arise from said actions. |