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Originally Posted by Bumbles Perhaps I can explain. Alignment has for many many years (ok, decades), been considered a straitjacket or yoke on Players (and sometimes DMs) that has done anything but foster role-playing. |
I was kinda ok with the alignment system in 3.5. I actually really liked the mechanic that you had to redeem yourself somehow if you strayed too far from you alignment. Obviously the major flaw in this idea is that what is considered lawful/evil/good/chaotic to some doesn't seem that way to others. This made everyone have to guess the DM's arbitrary POV in some situations.
As much as others might disagree I believe having a 3.5 alignment system with MORE guidelines as to what's considered good/evil might actually make the system function better.