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Old 5th July 2009, 09:06 PM   #2 (permalink)
roderickvd
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Join Date: Oct 2006
Location: Enschede, The Netherlands
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Quote:
Originally Posted by Revinor View Post
And here comes my question. Looking at first two modules (I suppose that second one comes out any day), how will you rate the combat encounters as far as creativity/tactical possibilities/etc are concerned?
My group is about halfway playing WotBS #1.

I consider the encounters to be interesting. There certainly are enough stat blocks if you're looking for a diverse group of opponents per encounter! The encounters are complete with sound tactical advice, NPC reasoning and sensical terrain features.

Like any encounter, the tactics don't cover for everything the PC party will do. My party has followed suit most of the time in which case the encounters can be played to great effect.

There has been one occasion where they didn't take the bait. A battle that was supposed to be inside a battered house with a powerful and believable villain fell through because they decided to take the battle outside. I had to wing it: there was no outside terrain prescribed and the villain just didn't get his chance to shine.

But otherwise, I can recommend it. My players certainly are looking forward to every night and are taken in by the story. I like the foreshadowing and mysteries: there's a sense of looming darkness but you never know when it's going to hit you and what it'll bring.
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