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Old 5th July 2009, 11:07 PM   #4 (permalink)
the Jester
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Join Date: Jan 2002
Location: Davis, CA
Posts: 14,476
the Jester Gnoll Huntmaster (Lvl 5)
VAPORIGHU
Vaporighus are terrible monsters from long-lost astral dominions that exist to waylay travelers and tear them limb from limb, seemingly without reason or real motivation. Though they can sometimes be reasoned with, it is usually only when the other party has a clear upper hand.

A vaporighu looks like a hideous, bloated blob of hairy flesh that waddles along almost comically- until it strikes. Vaporighus drip with corrosive slime and strands of decaying, gangrenous flesh. Small horns top the head of a vaporighu, and it reeks of sulphur and other, fouler things.

VAPORIGHU LOPER--- Level 20 Skirmisher
Medium immortal humanoid--- XP 2800
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Initiative +11; Senses Perception +15; darkvision
Fear Aura (fear) aura 3; any enemy in the aura has a -2 to attacks against the vaporighu and a -2 penalty to Will defense
HP 195; Bloodied 97
AC 34; Fortitude 35; Reflex 29; Will 32
Speed 6
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[Melee basic] Slam (standard; at will) Acid: +25 vs. AC; 2d6+7 damage plus 1d6 acid damage.

[Close] Poison Breath (standard; recharge 5 6) Poison: Close blast 3; +21 vs. Fortitude; Hit: 2d10+7 poison damage plus ongoing 10 poison (save ends); Miss: half damage.

[Melee] Corrosive Slime (immediate reaction; when hit by a weapon attack; at will) Acid: The attacking weapon gains a wear point; if it has two wear points, reduce attack and damage rolls made with it, by 1. If it has three wear points, the weapon is destroyed. If the weapon is magic, it can receive one additional wear point without harm per tier. If the wielder is immune to acid and the attack is melee or close, the weapon is immune to this attack; if the wielder has resist 10 acid or better and the attack is melee or close, the weapon gains a saving throw to avoid gaining a wear point.

Loping Move (move; recharges when the vaporighu loper takes damage): The vaporighu loper shifts 2 and then moves 4.
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Alignment chaotic evil; Languages Supernal
Str 24; Dex 9; Wis 20
Con 27; Int 15; Cha 14

VAPORIGHU STALKER--- Level 20 Lurker
Medium immortal humanoid--- XP 2800
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Initiative +20; Senses Perception +15; darkvision
Unseen Menace (fear) aura 10; beginning at the start of its turn, a creature in the aura treats the vaporighu stalker as if it is invisible unless it is within 3 squares of it or until the stalker attacks.
HP 153; Bloodied 76
AC 34; Fortitude 35; Reflex 32; Will 31
Speed 6
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[Melee basic] Slam (standard; at will) Acid: +25 vs. AC; 2d6+7 damage plus 1d6 acid damage.

[Melee] Scurrilous Blow (standard; only with combat advantage; at will): +23 vs. Reflex; 2d10+7 damage, and the target slides 2.

[Ranged] Stalker’s Trick (minor; at will): Only against a target in the vaporighu stalker’s aura; range 10; +23 vs. Will; the vaporighu stalker gains combat advantage against the target until the end of the target’s next turn.

Combat Advantage: The vaporighu stalker deals an extra 1d10 damage when it has combat advantage.
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Skills Stealth +21
Alignment chaotic evil; Languages Supernal
Str 24; Dex 23; Wis 20
Con 27; Int 15; Cha 14
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