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Originally Posted by S'mon Um, I'm going by the accounts of Ed's campaign I've seen, by him, in his own words. If anyone was taking it out of context, he was. Obviously it (NPC intervention) works - for him, and his players. I get the impression that his campaign is more simulationist than gamist, that may be a factor. |
If I had to use the GNS theory -- and this is based on what I've read of his campaigns on Candlekeep -- I'd rather say that his campaigns are probably *narrativist*; apparently Ed is still running [houseruled/streamlined] 1E, but whenever the rules stand in the way of creativity/story, story always prevails over them.