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Originally Posted by Primal If I had to use the GNS theory -- and this is based on what I've read of his campaigns on Candlekeep -- I'd rather say that his campaigns are probably *narrativist*; apparently Ed is still running [houseruled/streamlined] 1E, but whenever the rules stand in the way of creativity/story, story always prevails over them. |
I meant Simulation as used in GNS - a focus on exploration of setting & character. As opposed to Gamism - focus on challenging the players to overcome threats/challenges/obstacles and 'win'.
What you describe actually gets shoehorned into Simulation in GNS (so that Narrativism can be confined to 'exploration of Premise'), but that's a different kettle of fish.