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Originally Posted by S'mon I meant Simulation as used in GNS - a focus on exploration of setting & character. As opposed to Gamism - focus on challenging the players to overcome threats/challenges/obstacles and 'win'.
What you describe actually gets shoehorned into Simulation in GNS (so that Narrativism can be confined to 'exploration of Premise'), but that's a different kettle of fish. |
Hmmm... I thought the "realistic" rules (and physics supported by rules) were an important part of Simulationism, as in such games as Rolemaster or Harn? I may be wrong here, because it's been a while since I read the GNS theory, and I haven't discussed Ed's DMing style with him in person.