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Old 6th July 2009, 07:45 AM   #5 (permalink)
howandwhy99
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howandwhy99 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Alex319 View Post
So, now that I've made this observation I'll introduce a few questions for discussion:

1. Why is it that the "mundane" resource management (rations, fatigue) is generally seen as tedious, while the "fantastic" resource management (power uses, item charges) isn't?

2. Would it be possible to design a game system where "mundane" resource management takes center stage, and is as important to the game as the "fantastic" resource management is in games like D+D? (Do such systems already exist? How well do they work?)

I don't know the answers to these questions, I just thought this was an interesting observation.
1. It just isn't as fun to keep track of only mundane items. Mundane stuff, by which I take you to mean things from the real world, are pretty well known. There is little to no exploration left for a lot of this stuff. No surprises. No, "Is it really a magical item in disguise?" like questions. The answer is always no. It's always just a normal hammer, earring, garden pruner, drapery, wooden shuffleboard set. Which means it's probably more fun to play with this stuff in the real world, live action, than in an imagination-based, table top game.

2. Every single non-hobby RPG uses mundane resources for the players to maintain.

EDIT: See the sig.
__________________
Apparently Reagan never played RPGs ...but he liked to watch.
Spoiler:
Participants in the Pentagon simulations were sometimes of very high rank, including members of Congress and White House insiders as well as senior military officers. The identity of many of the participants remains secret even today. It is a tradition in US simulations (and those run by many other nations) that participants are guaranteed anonymity. The main reason for this is that occasionally they may take on a role or express an opinion that is at odds with their professional or public stance (for example portraying a fundamentalist terrorist or advocating hawkish military action), and thus could harm their reputation or career if their in-game persona became widely known.
(cut)
...former US president Ronald Reagan was a keen visitor to simulations conducted in the 1980s, but as an observer only. An official explained: "No president should ever disclose his hand, not even in a war game". Para,6
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