| Game resources are contained within the game and fully described there. So relevant knowledge can obtained just by looking at game rule books. Also, while you can forget to use a useful game resource, you generally can't forget to have it entirely.
OTOH, planning a wilderness expedition is far more about information not explicitly covered by the game text. That can lead to more significant disagreement, or rather nebulous GM dependent consequences. Also, a lot is set by your initial supply decisions, which can have significant delayed impact.
It can also lead to the people who like camping (or whatever) basically taking over the game.
__________________ "I'd like to shake the hand of the genius who invented that - just the hand, after it's been cut off from the now screaming man."
Last edited by Victim; 6th July 2009 at 07:56 AM..
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