| I can't think of anything where tracking mundane items was essential to the game, but it's very possible given the system is designed as a realistic combat system. Modern settings would probably get more use out of this than others.
How many magazines are you carrying for your assault rifle? That determines how many shots you fire per round and how often you need to reload. Your choice of weapon then determines how many fresh mags you can find lying around which still fit in your own weapon. But once you break out supernatural powers, uses/day, mechanoids and their ammo, then it does become tedious (save for those who thrive on that stuff). Until computerized character sheets become the standard and not the bonus, tracking one aspect seems the most comfortable way to go. |