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Originally Posted by Gladius Legis Nah, I like the auto-damage concept of the whole deal. The auto-damage needs to be greater, though. I believe at DDXP '08 (the one before 4e was released), it was 5 + CHA mod at Heroic (I assume that would scale 5/10/15 by tiers). |
Well my idea was mainly to make it more risky for a monster to break, and bring it into line with weapon damage easily.
D8 or d10+cha+implement+feats is a large amount of damage to risk, not to mention potential crits. Half that is a relatively small amount of damage even if you're guaranteed to take it.
Additionally it means that the paladin might actually be able to make use of the epic-tier radiant feat (the one that makes a radiant AOE), and take advantage of the class that gives expanded radiant crit ranges, not to mention every other implement and feat based damage boost conceivable.
Come to think of it, it might be nice if the pally had 2 powers: one at range and the other in melee (kind of like the warden): the ranged one (actually a "1 target in close burst 10" to avoid OAs) would be cha based, the melee one str based. The melee would would use [w] and the ranged one some other die type (like 1d8). That would sort of balance out the defendery-ness of the paladin. Str paladins get good OA and good melee mark, but bad range mark. Cha paladins get a good ranged mark, but bad OAs.