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Originally Posted by Dannyalcatraz War/Sorc?
1) Look at the Heritage feats for Sorcerers. I'd take the Infernal Heritage Sorc feat, followed by Infernal Sorc Howl: gotta love that Sonic damage...esp. since its an area of effect attack! It also is unaffected by ASF, grappling, etc.
Celestial heritage would also be a bit of a laugher from a RP perspective. Its damage is limited to affecting only evil critters, meaning you'd be able to do an AE attack that won't affect your partymates who are engaged in melee with your targets.
2) I would also probably go with some kind of polearm. If somebody grapples you...well...shout in their face (see above).
3) Take a close look at Reserve feats- another way to get use out of your spell levels without being concerned about ASF.
4) Consider the Battle Sorcerer from Unearthed Arcana if your DM will add it to the list you provided. If so, you'll give up a few spells/level in exchange for never worrying about ASF. |
1. The heritage feats seem to be a big hit, but I am trying to keep this character from being evil, revolving more around the Chaotic spectrum
2. Well, as a War/Sorc, my only option is Greatspear, really, seeing as the others are martial weapons.
3. This is why I'm taking sorcerer rather than Dread Necromancer (Dread Necromancer has Average BAB, proficiency with any one martial weapon [without the light or one handed restriction of battle sorcerer] and automatic ignore ASF for Light armor). I was looking more into the utility feats mostly, though was considering other ones to up my DC's... since mine will be abominable due to low stats(since the DM hasn't answered my request for a reroll yet).
4. I'm kinda assuming he is allowing it since he listed the
SRD as a source.
As for Orb spells, aren't those in Spell Compendium? Or are they like in Complete Arcane too? (Haven't perused spell lists much, since this will be one of my first casters that need a 'spells known' listing)