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Originally Posted by Impeesa Wilding clasp, from Masters of the Wild. 4000g, attaches to a piece of armor or other gear, prevents it from melding into your new form when shapechanging. I seem to recall using some sort of 'wilding' item enhancement, but I don't recall now whether it came from a book somewhere or if we were just pricing the items as though they had a wilding clasp built in. | All the wildling clasp would do is allow to item to stay unmelded, it would allow the item to grow. So basically normal sized armor would burst. Heh, the clasp was the first thing I thought of.
__________________ Enemies are the price of Honor. ~Zeddicus Zu'l Zorander, Wizard of the First Order Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally. ~Darth Maul
No. Try not. Do... or do not. There is no try. ~Yoda I don't want the Tyranny of Fun to become one of PF RPG's design principles. That's 4e's province, and I'd happily leave it that way. |