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Old 8th July 2009, 12:25 AM   #5 (permalink)
ggroy
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Join Date: May 2009
Posts: 742
ggroy Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by WalterKovacs View Post
If the players pinned down what the monsters AC should be ... they'd notice that some of the time they are missing.
One sneaky way around this is to say that instead of using the badguy's AC as a static defense number, I was doing a "defense roll" (ie. a d20 roll with AC-10 added to it) every time a badguy is attacked by a player character. This creates a dynamically changing AC, every time a player attacks a badguy.

This "defense roll" mechanic is discussed at the bottom of page 25 in the 3.5E DMG.

Last edited by ggroy; 8th July 2009 at 12:31 AM..
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