Quote:
Originally Posted by WalterKovacs If the players pinned down what the monsters AC should be ... they'd notice that some of the time they are missing. |
One sneaky way around this is to say that instead of using the badguy's AC as a static defense number, I was doing a "defense roll" (ie. a d20 roll with AC-10 added to it) every time a badguy is attacked by a player character. This creates a dynamically changing AC, every time a player attacks a badguy.
This "defense roll" mechanic is discussed at the bottom of page 25 in the 3.5E
DMG.