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Originally Posted by ggroy One sneaky way around this is to say that instead of using the badguy's AC as a static defense number, I was doing a "defense roll" (ie. a d20 roll with AC-10 added to it) every time a badguy is attacked by a player character. This creates a dynamically changing AC, every time a player attacks a badguy.
This "defense roll" mechanic is discussed at the bottom of page 25 in the 3.5E DMG. | I hope you offered the players the same option of rolling for defense, because I have to tell you, nothing irks me more than when a DM decides to make things "dynamic" for the npc's and monsters, but not the PC's.
__________________ Enemies are the price of Honor. ~Zeddicus Zu'l Zorander, Wizard of the First Order Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally. ~Darth Maul
No. Try not. Do... or do not. There is no try. ~Yoda I don't want the Tyranny of Fun to become one of PF RPG's design principles. That's 4e's province, and I'd happily leave it that way. |