Quote:
Originally Posted by WalterKovacs The only thing that would have perhaps tipped them off would be if player A "hit" and player B "missed" [P.A. rolled a 10, P.B. rolled a 9] but because player A was say ... a rogue and player B was a fighter ... the fighter had a higher attack modifier. |
During my "experiment", I would sometimes add a 1 or 2 or 3 to a player's d20 roll if I was feeling generous. This would be the case when somebody was having a long streak of rolling too many low numbers. On the other hand, I would sometimes subtract a 1 or 2 or 3 (or more) from a player's d20 rolls if they had a "hot hand" of rolling a lot of high numbers. I would do similar additions and subtractions, in cases such as the players being slaughtered too quickly, or if I felt the party was beating the badguys too easily and faster than I anticipated.
So detecting the 9 and 10 barrier on the d20 in the player's attack rolls, between missing and hitting, was not always that obvious.
Nevertheless, if any of my players asked at the time, I probably would have used the dynamic AC via "defense rolls" argument for the monsters and badguys.