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Originally Posted by Lord Zardoz Interesting experiment. You would not have gotten away with it at higher levels where the total number of modifiers gets difficult to manage though. |
It probably would have been harder to maintain the facade after level 10 in 3.5E D&D, with all the bookkeeping and other stuff.
I suppose it could be easier to maintain such a facade in 1E AD&D, or possibly even
4E D&D. I haven't tried such an "experiment" on other games yet.
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Originally Posted by Lord Zardoz While a roll of a 6 is probably a failure for most players, if that player has a high stat modifier, and some magic at work to buff the number, as well as feats optimized to the action, you could get caught.
Unless of course you are accounting for who is doing what when deciding the difficulty range for the character. |
I did take into account the particular player characters, especially if one had modifiers stacking up. If there was a munchkin overpowered character, I could have changed the d20 to-hit range from 5 to 20, instead of 10 to 20.
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Originally Posted by Lord Zardoz But relying on how well you know your PC's characters can backfire. I am generally hard pressed to recall the specifics of any of my players character sheets. |
I asked the players to hand in their character sheets to me, after each game session was finished. I kept several notes on each character, as to how I could change the difficulty ranges.