(This is so hopelessly OT at this point, maybe should've been forked

, but anyway...)
Quote:
Originally Posted by Hawken Where did you come up with that? RAW rules for running means your guy with a 20 Con can run for 2 minutes without stopping (1 round/pt of Con). Then he has to make a DC 10 check 1 round later or stop running, with the DC increasing by +1 per round. So, even if your DM let you Take 10 on that check, after 6 rounds (36 seconds), he would have to start rolling and after 20 more rounds (2 more minutes of running)--DC check of 36, impossible to make even rolling a 20, he would fail and have to stop. So, he could run for all of 4.6 minutes--at best! At 20' base X 3 per round, that works out to just over half a mile before having to stop and catch his breath, not 6 miles. |
Quote:
Originally Posted by Kerrick And this is why no one in D&D can run a marathon. Isn't it great?  |
A marathon
is possible by
RAW. The run x4 rule is meant to model sprinting, not long-distance running. In reality, a marathon (26 miles in ~4 hours) is run closer to "hustle" speed (~6 miles per hour), which only accumulates 7 hp non-lethal damage over 4 hours (0+1+2+4 for each hour), and maybe tack on a couple more hp for the last miles. Trained runners do quite a bit better, presumably equating to a feat or something.
Any fighter-type character could probably pull this off at 1st level. Most any other character can do the same by 3rd level or so. Even a sickly wizard can at 7th level (though he'd pass out at the finish line

)