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Old 9th July 2009, 06:44 PM   #13 (permalink)
HealingAura
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Join Date: Jun 2008
Posts: 29
HealingAura Goblin Sharpshooter (Lvl 2)
How do you decide the amount of EXP the players get when they succeed in the skill challenge? or when they score a partial success?
I assume that making a conflict harder by adding a complication to it, like confrontational, would provide more EXP for the party.
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