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Old 10th July 2009, 01:52 AM   #16 (permalink)
Silverwave
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Join Date: Mar 2008
Posts: 73
Silverwave Goblin Sharpshooter (Lvl 2)
The problem I often see with skill challenges is when you resolve one objective... then what.

I mean, if the players work toward finding the way, once they succeed at the nature check, well... they did find the best way. But you still have to wait until the challenge is completed to tell them. There's no immediate effect to suceeding one objective. It feels a bit flat and the player's don't have the feeling of influencing the events.
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