| LAMMASU
Lammasu are immortal creatures from the Radiant Heavens of Celestia. These noble beings both seek out evil to slay and seek out folk devoted to good, aiding them in missions of mercy or benevolence.
A lammasu has the body of a lion, the wings of an eagle and the head of a man. Lammasu glow with goodness. LAMMASU SHEPHERD--- Level 20 Controller (Leader)
Large immortal magical beast--- XP 2800
--- Initiative +13; Senses Perception +23 Glow of Goodness (Radiant) aura 4; each enemy and evil creature in the aura at the start of its turn takes 5 radiant damage has -2 on attack and damage rolls until the end of its turn HP 188; Bloodied 94 AC 33; Fortitude 30; Reflex 31; Will 35 Immune blindness; Resist necrotic 10, radiant 20 Speed 6, fly 10
--- [Melee basic] Claw (standard; at will): +25 vs. AC; 1d6+6 damage. [Melee] Radiant Claws (standard; at will) Radiant: +25 vs. AC; 1d6+6 damage, plus 1d6 radiant damage.
[Melee] Healing Touch (minor; encounter) Healing: Automatically hits one adjacent ally; the ally can spend a healing surge. [Close] Shepherd’s Word (minor; at will 1/round): Close burst 10; targets one ally; that ally slides 1. [Area] Invocation to the Powers of Good (standard; encounter) Radiant, Zone: Burst 3 within 10; +22 vs. Will; Hit: 3d10+7 radiant damage, plus target is blinded until the end of its next turn; Miss: half damage; Effect: creates a zone of bright light that lasts for five minutes or until the end of the encounter.
--- Alignment lawful good; Languages Supernal Str 22; Dex 16; Wis 27 Con 20; Int 23; Cha 23 LAMMASU PALADIN--- Level 22 Soldier
Large immortal magical beast--- XP 4150
--- Initiative +15; Senses Perception +x, special senses Glow of Goodness (Radiant) aura 4; each enemy and evil creature in the aura at the start of its turn takes 5 radiant damage has -2 on attack and damage rolls until the end of its turn HP 204; Bloodied 102 AC 37; Fortitude 34; Reflex 33; Will 36 Immune blindness; Resist necrotic 10, radiant 20 Saving Throws see Unfaltering Speed 6, fly 10
--- [Melee basic] Claw (standard; at will): +28 vs. AC; 2d6+8 damage. [Melee] Radiant Claws (standard; at will) Radiant: +28 vs. AC; 2d6+8 damage, plus 1d8 radiant damage. [Melee] Smite (standard; recharge 4 5 6) Radiant: +28 vs. AC; 3d8+8 radiant damage, plus target is knocked prone and dazed until the end of its next turn. [Close] Manifestation of Righteousness (standard; encounter) Radiant: Close burst 1; +26 vs. AC; 4d10+8 radiant damage, plus target is pushed 3 and ongoing 5 radiant (save ends). Unfaltering (immediate reaction; when first bloodied) Healing: The lammasu paladin spends a healing surge and regains 51 hit points. It gains +2 to saving throws until the end of the encounter or until it starts and ends one of its turn without being bloodied.
--- Alignment lawful good; Languages Supernal Str 24; Dex 18; Wis 25 Con 20; Int 23; Cha 28
Last edited by the Jester; 12th July 2009 at 11:37 PM..
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