| I just started too and I am currently using all "hardcovers" as "core", but I only use what's useful for PC's and not directly connected to a "setting". For example I gave my player's the option to become Artificer or Swordmage, but I banned, for example, divine feats, backgrounds, paragon paths (when they are needed) or anything related to Eberron or FRs.
I also banned the Dungeon/Dragon content for the sake of "balance".
So here's a list of what I'm using:
PC's:
Player's Handbook
Player's Handbook 2
Martial Power
Arcane Power
Forgotten Realms PG (Only races/classes and generic feats)
Eberron PG (Only races/classes and generic feats)
DM:
Dungeon Master's Guide
Monster Manual
Monster Manual 2
Open Grave
Draconomicon I
Forgotten Realms Campaing Guide (only Monsters and some adventure ideas)
Manual of the Planes (I use the "Pantheon details" to enhance the god-player interactions)
Dungeon/Dragon (adventure ideas)
Recommended:
Core Books (including PHB2 and MM2)
"Power" Books (Arcane, Martial)
Adventurer's Vault
Last edited by lestat2099; 10th July 2009 at 09:02 AM..
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