Quote:
Originally Posted by Mesh Hong I think the effect of this power should be looked at again, when first bloodied it can heal 51 HPs and gain a +2 bonus to saves, the healing will probably take it back to an unbloodied state but the duration states "until the end of the encounter or until no longer bloodied".
Are you saying that:
if the creature heals but is still bloodied it only gets the +2 to saves while it continues to be bloodied? (by which you are making an assumption that another creature might heal it)
if the creature heals and this takes it to an unbloodied state it gets the +2 to saves for teh rest of the encounter?
Why not just give it a straight +2 to saves until the end of the encounter? |
Oooh, a very good point.
I'll need to rework that- what an obvious flaw, and I totally overlooked it! Thanks for catching it.