| I too love this idea and would greatly like to see it developed into a completed system! I like how each conflict can be countered simultaneously instead of the effect of a good or bad roll happening immediately after. I do have some critiques of it, but only a few.
First, the players should get to make a number of checks each round equal to the number of conficts in the challenge. My reasoning is that this way, each of the conflicts can always be addressed. For example, in the labyrinth challenge, I don't see why one player could navigate, one player disarms traps they come across, one player is focusing on distance travelled efficiently and the last is focusing on the group's stealth, all at once.
Second, the DCs seem too difficult. Each player should be able to participate, plus the easy DC for level 1 is 5, where you have the lowest DC resulting in a success being 14. That's even higher than average! I think the DCs should be adjusted per the updated DC guide.
Lastly, you need a way to address experience received from the skill challenge. My suggestion at first glance would be XP for a standard monster for each conflict completed. However, with some thought, this seems like a bit less than it should, as a challenge with 4 conflicts is average, but would only give 400 XP, which is less than a standard encounter.
Keep up the awesome work!
__________________ Remember the Future Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG! Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.) |