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Old 12th July 2009, 11:39 PM   #8 (permalink)
the Jester
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Join Date: Jan 2002
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the Jester Gnoll Huntmaster (Lvl 5)
Okay, so here's my revised version of the lammasu paladin's unfaltering ability:

The lammasu paladin spends a healing surge and regains 51 hit points. It gains +2 to saving throws until the end of the encounter or until it starts and ends one of its turn without being bloodied.

That way it might last for the rest of the encounter, but if the pcs let up on the paladin for a round or two it could lose its unfaltering ability.

How does that look?
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