Go Back   EN World D&D / RPG News

Thread: Savage Worlds
View Single Post
Old 13th July 2009, 09:02 AM   #28 (permalink)
Kunimatyu
Registered User
 
Kunimatyu's Avatar
 
Join Date: Jul 2004
Posts: 1,718
Kunimatyu Goblin Sharpshooter (Lvl 2)
Your abilities do quite a lot in SW, particularly in combat.

Strength - Melee weapon damage, and determines what kinds of ranged weapons you can use

Vigor - Roll Vigor when soaking wounds. (a big deal)

Spirit - Roll Spirit to recover from being Shaken (also a big deal)

Smarts - Smarts Tricks, which can give an enemy -2 defense or Shake them

Agility - Agility Tricks, which work the same way

It may seem like Smarts/Agility don't come up that much unless you're using Tricks, but remember that Tricks are opposed by the opponent's Agility or Smarts, so a low Smarts/Agility leaves you vulnerable to a canny foe.

One of the "frustrating" things about Savage Worlds character generation is how darn important ALL of the stats are - a player that stacks most of their points in one or two stats will have a fairly hard go of it. Helps keep the munchkins in check a little

Last edited by Kunimatyu; 13th July 2009 at 11:29 PM..
Kunimatyu is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 09:53 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.