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Originally Posted by Particle_Man For example, the Knight in Shining Armor, the puts ability points into Strength and a little Vigor, takes the feats to both afford and be able to wear plate w/o encumbrance problems, and then ends up with Agility d4, but Ride and Fighting d10 each.  |
Ride d10 seems excessive (d6 to d8 is usually enough), but it's a perfectly viable concept. It gets iffy when you have 3+ agility skills, but it's otherwise fine.
Strength really should not be underestimated due to its connection with encumbrance, weapon dice, and ranged weapons.
Your weapon die cannot exceed your Strength dice, so if you try to use a greatsword as a Str d4 character, you'll be rocking the d4+d4, same as a dagger
Furthermore, because ranged weapons have Str minimums, a Str d4 guy can't use a bow effectively, as it requires a d6 Strength.