Quote:
Originally Posted by Qualidar You're sort of screwing yourself out of the exploding die that way, aren't you? |
Yes and no. The average of a higher die is still higher, even with a lower chance to explode.
Quote:
Originally Posted by Kunimatyu Thanee, the slight disassociation between skills and abilities is intentional - a high Agility makes it easier to quickly increase fighting, but it's still possible to build a perfectly competant character who uses a few Agility skills without actually training up Agility that high. |
Yes, I'm aware that it is intentional, but that doesn't mean, that it is what everyone wants.
I, for example, do not want someone with a low Agility to be as competent a fighter as someone with a high Agility. You still can become a good fighter, just not
that good. That requires talent as well as training. Not just one of the two.
Also I want someone with a high Agility to be good at anything, that works off Agility, even without extensive training. This is not covered at all by the basic rules.
Quote:
For those reading the thread who haven't played SW yet, the take-home message is this: SW works great as written, and doesn't require extensive house ruling. Really! |
I agree with that, definitely. You do not
need house rules for the system to work (and I don't think I said that anywhere, either).
It's just that I like some things better, when they work a little different.
Quote:
|
By more tightly coupling abilities to skills, you're unnecessarily restricting the available "character space" and substantially messing with some of the Legendary tier Edges that give you the ability to do some of the things.
|
Yes, it does restrict some "concepts" (but also opens up others, so in the end, there is not restriction of available "character space"; at least not really), and that is fully intentional.
Quote:
|
When I first saw the system I immediately started thinking of house rules to "fix" things, but after playing the game for the better part of a year, I see that it's a fairly robust design that doesn't really need house rules unless you want something genre-specific (high noon duels for a western, superhero strength to toss people, etc).
|
...or just a slightly different feel.
Quote:
Originally Posted by Particle_Man For example, the Knight in Shining Armor, the puts ability points into Strength and a little Vigor, takes the feats to both afford and be able to wear plate w/o encumbrance problems, and then ends up with Agility d4, but Ride and Fighting d10 each.  |
Yep, for example, such a character should not be able to compete (on the same high level; he certainly would be able to compete in total) with a lightly-armored fighter with Agility d8 and Fighting d10. He trades one advantage (better protection) for another (weaker maneuverability, which also affects fighting).
Anyways... to repeat: I'm not saying the system does not work without such changes, but that I like the system better the way it works with such changes.
Bye
Thanee