| Would it be less confusing to use things like the "burst 1" hexagon for "blast 3?" In other words have the blast number count as the number of hexes you counted across, and then use that row to describe a hexagonal area? So burst1/blast3, burst2/blast5, burst3/(and the oft used)blast7. It has the added benefit of cutting down the number of templates that you needed by a third.
How do you translate creature sizes to hexes? Do you turn their bases into triangles? It would seem like making their bases larger and larger hexes would end up making them way too big.
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