| METAL MASTER--- Level 20 Controller
This intelligent slug can magnetically control metal around it, even forming a halo of metal items and dust that surrounds it and damages those that come too close. A metal master is an 8’ long, grey slug.
Large fey magical beast--- XP 2800
--- Initiative +7; Senses Perception +21; tremorsense 6 Control Metal aura 6; each creature with at least 5 lbs. of metal gear that enters or starts its turn in the aura is either pulled 3, slowed until the end of its turn or treats the aura as difficult terrain when approaching or when moving further from it (metal master’s choice) HP 190; Bloodied 95 AC 34; Fortitude 31; Reflex 28; Will 34 Speed 4
--- [Melee basic] Slam (standard; at will): +25 vs. AC; 1d12+7 damage. [Ranged] Magnetic Slide (minor 1/round; at will): Only against a target carrying at least 5 lbs. of metal; range 6; +24 vs. Reflex; Hit: target slides 6; Miss: target slides 1. This ability does not trigger opportunity attacks. [Area] Magnetic Pulse (standard; encounter): Burst 3 within 10; +22 vs. Reflex; Hit: x damage, and target slides 2 and falls prone; Miss: half damage, and target slides 1. [Close] Corona of Metal (standard; sustain minor; encounter): Close burst 1; +23 vs. AC; 3d6+8 damage. Loose metal objects, and even metal dust, form a corona of hovering shards around the metal master. As a standard action on its turn, the metal master may repeat the attack with the corona.
--- Alignment evil; Languages Common Str 15; Dex 9; Wis 23 Con 22; Int 18; Cha 27 |