Quick feedback on Kzach's quick list:
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Originally Posted by Kzach Critical fumbles (rolling a 1) occur on any d20 roll. |
In my experience, this will just discourage people from trying things, for fear of critical failure. Making a natural 1 a simple failure sounds reasonable, though.
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Originally Posted by Kzach Masterwork weapons and implements grant +1 to +3 bonus to hit. |
Not sure why we want to add this back in when we are ripping out magic item bonuses...?
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Originally Posted by Kzach Implements gain a proficiency bonus of between +2 to +3. |
This would be nice, but will require additional changes to monster defenses, and is a hidden nerf to some powers (any Weapon attack that targets a non-AC defense). It doesn't really seem relevant to the topic at hand, which is removing the ubiquitous level bonus.
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Originally Posted by Kzach Unarmed fighting skill added and grants a +2 proficiency bonus. |
This is a fantastic idea. I'd increase the damage too. With the automatic enhancement and critical bonuses, unarmed combat becomes feasible.
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Originally Posted by Kzach Masterwork armours remain but grant a +1 to +3 bonus to AC (eg. regular masterwork plate +1, warplate +2, godplate +3). |
Unless you are also nerfing stat bumps, the result is that light armor wearers will have higher AC than heavy armor wearers, which seems backwards.
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Originally Posted by Kzach Alter the skill-training to be a +3 proficiency bonus instead of +5. |
Not bad, but it means ability score (-1 to +5) matters more than training (+0 to +3). Maybe you could allow the class skills (and multiclass free skills) to be used for Skill Focus as well as Skill Training.
-- 77IM