| Registered User
Join Date: Feb 2007 Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,832
| Goal: Sacred fist Prc Reqm:
BAB 4, knowledge Religeon 8 ranks,
Feats: Combat casting; combat reflexes, improved unarmed strike, stunning fist
Able to cast divine spells as first level caster
Player: D. Johannes on line name: Scott DeWar
Campain setting: The Four Lands- J. Alexander's homebrew The Four Lands
Campain: The Intellegence Service IC thread OOC thread
System: 3.5 D&D Spell casting information:
domains: Protection, Healing
spells for the day: (x) denotes # to cast; '*' denotes number of times have to cast)
0: (4) * Create Water (6 gallons); *Detect Magic; * Light; * Mending
1: (3) Cure light wounds (d8+3) (domain); *Comp Lang; ** Magic Weapon
2: (2) cure mod wounds (2d8+3) (domain); *Bull's Str; * Make whole Code: Basic Information
Character name: Arie ECL:5
Class: Monk2/Cleric 3 Alingment : Lawful neutral
Diety:The light Rank Monk-Brother
Race: Human Size: Medium Gender: Male
Appearence
Age: Height: Weight:
Hair: Eyes: Skin:
Clothing/General looks: Bald,as his order dictates,
with a plain black cloth scull cap. He wears a simple
black robe with a simple black sash, a set of prayer
beads hanging off the sash.
Statistics and proof
Str10 +0
Dex16 +3
Con12 +1
Int14 +2
Wis19 +4
Chr12 +1
???11 +0
proof
4d6=13, 4d6=12, 4d6=17, 4d6=13, 4d6=12, 4d6=22,
4d6=17, 4d6=12
[dropped lowest]
4d6 → [1,5,5,2] = (13),[12]
4d6 → [2,3,3,4] = (12),[10]
4d6 → [6,3,3,5] = (17),[14]
4d6 → [4,6,1,2] = (13),[12]
4d6 → [1,5,4,2] = (12),[11]
4d6 → [6,4,6,6] = (22),[18]
4d6 → [5,1,5,6] = (17),[16]
4d6 → [4,3,2,3] = (12) (dropped lowest)
Saves Base Abil Misc Total
Fort +6 +1 +0 +7
Reflex +4 +3 +0 +7
Will +6 +4 +0 +10
class breakdown of base saves
Monk
Fort +3
Reflex +3
Will +3
Priest
Fort +3
Reflex +1
Will +3
Feats
Human combat reflexes
cl 1 Improved Inititive
cl 3 Weapon Finesse
cl 6 ---
Monk 1 stunning fist
Monk 2 Deflect Arrows
class features
Monk:
Improved Unarmed strike, Flurry of blows, Evasion,
Fast Movement
Cleric:
Turn Undead
Weapon Att Dam Crit Type
Fists, +6 1d6 20/X2 B
single attack
Fists, +4/+4 1d6 20/X2 B
Flurry of blows
(BAB: Cleric +2, Monk +1; Weapon Finesse)
Inititive: +7 BAB: +3 Grapple: +3
move: 40 A/C: 14
A/C Info Spell
Armour ACP Fail Total FF Touch
un-armoured -0 -0 +4 11 14
Skills:
skill points: 50
(4+2)*4+4=28
4+2+1=7
2+2+1(X3)=15
Skill Ranks Abil misc Total
Balence (m) 3 3 0 +6
Climb (m) 3 0 0 +3
Concentration (m,c) 3 1 0 +4
Craft (m,c) 1 2 0 +3
leather working
Diplomacy (m.c) 1 1 0 +2
Escape Artist (m)
Heal (c) 3 4 0 +7
Hide (m) 4 3 0 +7
--------
Knowledge:
Arcana (m,c) 3 2 0 +5
History (c) 1 2 0 +3
Religeon (m,c) 7 2 0 +9
The Planes (c) 1 2 0 +3
----------
Listen (m) 4 4 0 +8
Move silent (m) 3 3 0 +6
Profession (m,c) 2 4 0 +6
(investigator)
Sense motive (m) 3 4 0 +7
Spellcraft (c) 1 2 0 +3
Spot (m) 3 4 0 +7
Swim (m) 1 0 0 +1
Tumble (m) 3 3 0 +6
Equipment: 5000 gp with 1 item being a magic item
Heward's Handy Haversack 2000.0 5.0 lb
Cleric's vestments 5.0 --- (w)
Caltrops X 5 5.0 10.0
Candel X 10 0.1 ---
Scroll Case 1.0 0.5
Paper X 25 10.0 ---
Ink X 3 24.0 ---
Pen X 2 1.4 ---
Flint and steel 1.0 ---
Hammer X 3 1.5 6.0
Lanturn, Bullseye 12.0 3.0
Oil X 5 0.5 5.0
mantacals, mwk X 2 100.0 4.0
Piton 1.0 5.0
pouch, belt X 2 2.0 1.0
Rations X 10 5.0 10.0
Rope, silk 100' 20.0 10.0
Waterskin X 4 4.0 16.0
Alchemist's fire X 2 40.0 2.0
Antitoxin X 5 250.0 ---
Everburning Torch 110.0 1.0
Holy water X 10 250.0 10.0
Smokestick X 2 40.0 1.0
Sunrod X 5 10.0 5.0
Tanglefoot bag X 2 60.0 2.0
tindertwig X 20 20.0 ---
Leatherworking tools, mwk 55.0 5.0
Climbing Kit 80.0 5.0
Healer's kit X 2 100.0 2.0
Holy symbol. silver 25.0 1.0
Mwk qualities 400.0 ---
Blend cream * (a) X 5 250.0 5.0
prayer beads 1.0 ---
Flash Pellets * (b) X 10 250.0 ---
Healer's balm * (c) X 10 100.0 ---
mwk (+150 each) !! X2 300.0 ---
Mwk (+50 each) !! X 8 400.0 ---
Sure grip * (d) X 5 20.0 ---
Monks Robe 5.0 2.0
Hidden flaps # (a) X 2 2.0 ---
mwk effects: excep. ! 300.0 ---
Hollow boot heal # (b) X 2 40.0 ---
* denotes complete adventurer
a: +1 Alchem bonus to hide for 1 hr
b: See page 118 for description. Items disgusided as
prayer beads.
c: +1 Alchem bonus to heal checks for 1 minute
d: +1 Alchem bonus to climb for 1 minute
# Denotes Complete Scoundral
a: hidden on medium item gives space of 1'x1'x1"
b: gives space of 2"x2"x2"
! denotes exceptional quality mwk effects:
well crafted:This item provides a +1 quality bonus to
move silent
well crafted:This item provides a +2 quality bonus hide
!! Denotes mwk quality (excellent)
concealble: +4 quality bonus to Sleight of Hand checks
to hide this item on his person.
( only 2 of these balms are hidden)
Well Crafted: +1 to heal (quality bonus) (all 10
have this quality)
!!! Denotes Mwk quality (Exceptional)
DECORATIVE gives a +2 quality bonus to Diplomacy
checks while displaying ownership.
Ornate: adds 100.0 to cost plus mwk cost and a
+2 quality bonus to Diplomacy checks when
given as a gift.
money
spent so far:
4500.7
Weight Allowence:
X
X
X
Last edited by Scott DeWar; 25th September 2009 at 02:51 PM..
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