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Originally Posted by Wulf Ratbane ACK! No! No, no, no...
PCs and NPCs don't have to use the same rules. |
I appreciate the concern, and am very favorably impressed that you have it and shared it, but I learned this lesson during my second year of gaming (2003). And then Iron Heroes came out and I haven't been wrong-headed about it since. That "if" in there isn't just for appearances.
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Originally Posted by Wulf Ratbane I'm not sure I want to look to the monk as an indicator of the other classes at all. He's always been an odd duck. |
Fair enough. But the oddity has always made me wonder what he's supposed to connect into. And I am beginning to suspect that it might be psionics (which fits the whole Gith- monk / psions thing).
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Originally Posted by Wulf Ratbane Tell me what you think is essential for the archetype. The ability to cast in armor and...? |
Channeled spells are freaking cool. Being able to
fireball a vampire by stabbing him with your sword is just fun, and only allowing the guy that was stabbed to feel the spell has been relatively balanced in my experience.
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Originally Posted by Wulf Ratbane Once the basic framework is in place, according to spine, spellcasting rate, and spell list access, then it becomes trivial to swap out class features to create custom classes. All class features are valued at the same rate so swapping one for another won't change the class value estimate. |
I hadn't noticed that part yet. Very interesting.
Thank you for the replies, the hard work, and the forthcoming character sheet. I'm very excited.