Ok, so as far as I understand: you are travelling throuigh the jungle:
The elven guide is up front. The assassin (Hane) and Rulk are shadowing nearby, a bit off the path. The rest of you generally travel with the miners.
You set off through the jungle, and it grows increasingly hot. The elven scout (who is known as Tendril) hands off the map to Gnarul as soon as Gnarul mentions it. (Gnarul is holding the map, and he can try and make a partial copy of it). He matches one section of the map with Camden's map and see that the marsh where the orchids is, is off the beaten path, but not too far away from the destination camp. If you want to go there on the way, it will be a bit more dangerous leading 20 men off into the undergrowth, but possibly easier to hit it on the way back. It's up to you guys.
(Flint: Streetwise roll of 13 to ask about rumors, which is a moderate success)
Flint asks around about other rumors and gets a recap of the ones mentioned earlier, plus some more info on Qllan; these are tattooed wild men.. possibly human or once-human.. wielding greatswords, and seemingly possesed by some kind of demonic or chaotic spirit.
You make your way through the dense undergrowth- screaming monkeys and bird calls fill the air. It's slow going..and there's insects-- biting and stinging insects.
Everyone must make a DC 11 endurance check:
- Rulk: (roll 27)
- Flint: (roll 15)
- Mikal: (roll 5) (* natural 1!)

- Bonamius: (roll 23)
- Hane: (roll 7)

- Cold Gnarul: (roll 12)
- Camden Inssbruck: (roll 20)
Mikal and Hane both lose a healing surge due to bad insect bites and rashes!