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Originally Posted by Scurvy_Platypus In general, my approach to things is that if you need to use an application to figure out a fundamental and basic aspect of a character, it's wrong. It might be innovative as hell, but not everyone uses a computer at the game, not everyone _wants_ to use a computer at the game, and the game is already got enough complex and moving parts that requiring the use of something like a computer for the game just means you're wasting your time. |
That's a fair assessment, but it wouldn't be a big stretch to use that computer program to generate a bunch of tables, and then have the player use the table that is numerically closer to their BMB, BMP, BME.
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Originally Posted by Scurvy_Platypus Plus, especially in this day where 3.5 is either a Dead system as far as people are concerned or everything needs to be converted over to Pathfinder, tossing up things like this that make conversion even more complicated means it's more likely to be ignored as well. |
I'm using Pathfinder as a base for all my numbers, not old 3.5. I'm firmly in the pathfinder group. But that doesn't mean that there are not still issues that Pathfinder failed to address. Such as the suck of multiclass spellcasters. even if it only sees use in my own games, as long as it gives the balanced numerical result of not screwing over the casters when they multiclass, then I'll be satisfied. As mentioned, I need to find a way to make sure that they don't just have a huge spell list to use with no penalties, but the power should still be comparable. I'll come up with something when I get the chance.
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Originally Posted by Scurvy_Platypus Just my personal opinion as a rule-hacker. |
Valid opinion, and you're right about the application. With 10ish tables though for different score values, the computer shouldnt be needed. In which case I can print out the pretty table and tell the players to use the appropriate one.