A few thoughts here:
SIMPLIFYING:
1e can be easily simplified to some extent without really losing anything:
- remove weapon speed
- remove weapon type vs. armour type
- go to a straight d6 initiative, no modifiers (or, extremely rare)
- back off on enforcing encumbrance unless someone's abusing it
- open up what races can be what classes, and remove level limits; to counter, back off on some of the racial advantages and play up cultural differences instead
CHARACTER SHEETS:
Every character I have ever rolled up (in 1e *or*
3e) has started with a 1-page sheet, numbers etc. on the front and possessions on the back. On average, they seem to gain about 1 more page per adventure completed: an experience point tracking sheet, a finances tracking sheet, notes on adventures hooks, outdated sheets when it's rewritten so I can read through the scribbles and spilled tea, and so on.
AND THIS:
Quote:
Originally Posted by Wik I for one love BECMI and would probably love 0E too. While we can say all we want about reduced options for fighters, I never really found that to be the case in actual play - mostly because combats were shorter (we could go through a dozen in a six hour session and still spend only half the time in combat). Because maybe half the time of the game was spent in combat (I'd actually say it's closer to one quarter, from personal experience in BECMI), the rest of the time, the fighter was doing his own little things - using his strength to lift up doors, and exploring the place. While he was no different mechanically from any other fighter, that didn't bug anyone. After all, it applied to every class in the game.
Each thief had the same thieving skills. The wizards had the same spells (since they'd share spellbooks). The clerics were the only ones with any diversity - they'd each have a few cure spells, and then a few other spells they'd co-ordinate.
The fighter's appeal was for the people that wanted to "hit stuff, and take hits". To be the tough guy. And in non-combat situations, the looser nature of the rules meant that fighters weren't really getting gimped. |
Wik, you have *got* to sit in on a Victoria Rules game sometime. Hell, you're even in the right city!
And you're bang on about the classes, particularly the Fighter - the mechanical similarities matter not once personality enters the scene...
Lan-"Fighter for 25 years and counting"-efan