4e Fan Creations and House RulesWorking on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!
"Be sure to return Friday for a look at power cards!"
Hmmmm, indeed.
Bel
__________________
Quote:
Originally Posted by WotC_RichBaker
In related news, I'm afraid I'm going to have to confiscate your 3.5 rulebooks, and force you to convert to the new edition. Where do you live?
In other news, I'll clean up the template I'm using an add a bit of a tutorial for getting the look right, then I'll upload it so we can make a good effort at getting all the cards done.
Before that, though, we need a symbol for free actions!
__________________ The Dragon Above - For all your 4E and 3E Eberron needs.
Some of my friends who attended the DDXP told me a couple of the DM's mentioned the Player Character Sheets were going to come with power cards. Reading the description from the product, I see no mention of this so I dismissed this as speculation.
You have to figure that WotC will produce these at some point. They are already set up to make cards. Personally I'd rather see them produced as a PDF so we can print them ourselves, along with blanks to add our own.
I may just make my own or maybe I'll use the ones being developed here !
Before that, though, we need a symbol for free actions!
Howzabout a more intuitive/simple idea for all of the action icons?
Let's presume there are 5 action types: Standard, Move, Minor, Immediate, and Free in decreasing order of time necessary to perform the action. All that differs is the time necessary to perform the action, so what better way to denote them than with a clock!
Standard: "Stopwatch" icon with the face completely dark.
Move: "Stopwatch" icon with all but the upper-left quadrant of the face dark.
Minor: "Stopwatch" icon with only the right side of the face dark.
Immediate: "Stopwatch" icon with only the upper-right quadrant dark.
Free: "Stopwatch" icon with nothing dark.
Alternatively, you could just use a circle with pie pieces filled in if a stopwatch icon looks tacky or you're having difficulty finding one. I think this is far more intuitive and more immediately identifies how long the action you're doing takes. Not to detract from the excellent icons already presented for the various action types of course.
Some of my friends who attended the DDXP told me a couple of the DM's mentioned the Player Character Sheets were going to come with power cards. Reading the description from the product, I see no mention of this so I dismissed this as speculation.
You have to figure that WotC will produce these at some point. They are already set up to make cards. Personally I'd rather see them produced as a PDF so we can print them ourselves, along with blanks to add our own.
I may just make my own or maybe I'll use the ones being developed here !
The wotc site lists power cards as being part of the Friday preview. Doesn't mean yours are not better of course.
Well, at least there's plenty of room for the ones like Ghost Sound with lots of wordage.
Bel
__________________
Quote:
Originally Posted by WotC_RichBaker
In related news, I'm afraid I'm going to have to confiscate your 3.5 rulebooks, and force you to convert to the new edition. Where do you live?
Those would get a great big 'meh' from me. If WotC is doing them, I want something like the WoW TCG ability cards. Heck, I'd think it'd make more sense to use WoW TCG cards as a template rather than magic cards. If the WotC power cards aren't attractive (glossy, permanent, colorful, nice art, etc0, they will not be bought.
If a class from 1-30 has ~80 powers, I'd consider paying $20-25 for a deck of high-quality cards with all the powers for the class. Or maybe sell them in tiers, 20-30 cards for $10. Might have to put paragon/epic powers in collections to get enough cards to be worth distributing. Fixed packs, by class, means people can pick them up as a game aid, like dice. If they are in any way random/'collectable' they will be useless for the RPG.
Trolls, these are magnificent-looking. Did you recreate the DDM card background yourself, or is it posted online somewhere? (My brief Google fling doesn't turn up anything from the current DDM version.) Are you planning on making the files available anywhere, for others to play with?
I strongly suspect your work will be superior to whatever we see in Friday's Wizards update....
Trolls, these are magnificent-looking. Did you recreate the DDM card background yourself, or is it posted online somewhere? (My brief Google fling doesn't turn up anything from the current DDM version.)
I took the DDM background from the Dungeons of Dread PDF on the official site.
__________________ The Dragon Above - For all your 4E and 3E Eberron needs.
Next iteration:
-New standard action symbol (looks great!)
-Redrew exclamation mark (wasn't quite symmetrical after the resize, edges looked strange)
-Added blur behind action symbols to make them blend in/feel more natural
-Added Attack type (Int vs. Ref) to last notch. That leaves us with nowhere to put Channel Divinity or Pact etc. The trick is whether that or Sustain: Minor is more important. For warlocks, it's not (pact is a one time choice), but for Channel Divinity, it does determine how often you can use the power. Any thoughts?
Trolls:
First of all, I registered here just so I could provide said thoughts.
- I agree that action symbols fit better in the top left than attack type. It's arguably the symbol that will matter the most for "what can I do" when digging through the pile, as it were.
On to the more critical side of the constructive feedback. Namely, my suggestions for this latest batch you posted. (Don't get me wrong, they're gorgeous, but I feel things can be a little more streamlined; PLEASE DO NOT EAT ME for being presumptuous. ) I wish I had Photoshop skills so I could demonstrate what I mean... oh wells.
- Sticking the "action" type in the bubble as well, perhaps under the symbol or over it, would also get the point across. You could then remove that particular line from the actual card box itself and save a little space, as well as free up an entire notch. The same with "ranged 10" and similar attributes. That notch gets the main point across, and a little text (albeit tiny text) will reinforce the meaning.
- I would remove the "power type" from the notches and stick it as the first line in the main text box with its own font to make it stand out (maybe a little big larger as well). I keep envisioning it being displayed in a more calligraphic font. Potentially seeing "Wizard Attack 1" for, say, Ray of Frost on the side is kind of "whatever", even though it would help sorting the cards. In all seriousness, I'd care more about the WHEN than the IF; ie - I'd be looking to see what powers I can use at X time in the adventure, not what's coming up and so on and so forth. Maybe that particular detail could go in the top right corner as three lines?
So to rehash, this is what I'm suggesting in a more textual format, using the Bigby's you posted. Parentheses around text means it's tiny text.
Code:
SYM Bigby's Crushing Hand Wizard
BOL Attack
(Standard) 15
Int
vs. Ref
(Attack) LOTS
OF
2d10 POWER TEXT
+ Int
(Hit)
10
(Ranged)
This jury's still out on the idea of other things, such as sustain being in a notch, and so on. Some of the details seem best suited for the text, so I dunno. This is just me being a feedback minded person is all!