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Old 29th April 2008, 02:01 PM   #261 (permalink)
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Trolls,

For what it's worth, I think that after the first notch which indicates the attack type the next question a player would have would be: 'What's the attack roll?' Basically, I don't think that the Stat vs Armor notch should be the last, I think it should be the second, right after the attack type. And basically move all the following notches down one.

Notch 1 attack type
Notch 2 attack rolls
Notch 3 class/attack level
Notch 4 action type
Notch 5 action sustain minor

2 coppers worth.
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Old 29th April 2008, 03:05 PM   #262 (permalink)
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thc1967 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by quindia
Yes, I can post a version 9 format... They are up to 14 now. I usually only get every three versions so I always assume everyone else is ahead of me! I used transparencies for the gradients (quicker to me than messing with the actual gradient fill tool) and I don't remember if they translate well in version 9, but the vectors should be intact.

Here Ya Go
Quindia, I love the cards you put together and I intend to use them for my group. Thanks for the artistry and the effort!

I'd like to make a request, though. Wizards in their "infinite" wisdom has broken a cardinal rule of design: they made colors mean something. Worse, they used red and green, which is the most common form of color blindness.

Would you be willing to produce a card background using royal blue or deep purple? The blank JPG or PNG format you posted of all 3 cards earlier would be the best format for me for this since I don't have access to CorelDraw.

If you'd be willing to do that, (and with your permission) I'll do the community a service and package up a PhotoShop native file as a template that might help people produce their own cards based on your awesome templates. When I have it ready, I'll post it here.

Thanks!
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Old 29th April 2008, 03:40 PM   #263 (permalink)
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My suggestion for colors is to always have a strong variation between the shades of red and green that you use, and to have different distinct background patterns for each color.
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Old 29th April 2008, 03:59 PM   #264 (permalink)
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Quote:
Originally Posted by ianleblanc
Trolls,

For what it's worth, I think that after the first notch which indicates the attack type the next question a player would have would be: 'What's the attack roll?' Basically, I don't think that the Stat vs Armor notch should be the last, I think it should be the second, right after the attack type. And basically move all the following notches down one.

Notch 1 attack type
Notch 2 attack rolls
Notch 3 class/attack level
Notch 4 action type
Notch 5 action sustain minor

2 coppers worth.
Very good point, I'll fix that and repost the template.
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Old 29th April 2008, 05:23 PM   #265 (permalink)
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thc1967 Goblin Sharpshooter (Lvl 2)
Here's one with my PhotoShop template. I'll edit to add in more as I create them...

Meh, images too big. Update shortly...

Last edited by thc1967; 29th April 2008 at 05:51 PM..
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Old 29th April 2008, 05:39 PM   #266 (permalink)
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randolph Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Khaalis
However, I can't get it to recognize that the command is there when selecting M in the symbol window. Is there another file that needs to be modified to get it to recognize the new symbol?
Yes:
1) Open the game file in the D&D.mse-game subdirectory with a text editor.
2) Find the line mana_sort := sort_rule(order:"WUBRG")
3) Add M (and any other character you want the filter to recognize) to the WUBRG string, within the quotes. This filter is case sensitive.
4) Save the game file, start MSE.

I'll also post the complete DDXP pregen powers set file when I'm finished, possibly tonight.

Last edited by randolph; 29th April 2008 at 05:43 PM..
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Old 29th April 2008, 09:06 PM   #267 (permalink)
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baberg Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by randolph
'kay.

The zip file contains three folders that need to be extracted into the MSE data subdirectory. The template should just work, and I added a little bit of explanatory text for each card field (mouseover a field and text will appear in the status bar).

I included a blank jpeg of the background color for reference/cut-and-paste; use RGB 238, 222, 196 as your background layer, or just drop the image you want to use into the attached jpeg.

Enjoy!
Randolph,

I stole a few things from the other D&DPowers MSE that was posted earlier and added them to the "game" file inside the D&D.mse-game directory. This allows for, in the main text box at least,

- converting * to a dot
- automatically bolding some keywords like "Target:" and "Hit:"

I couldn't get the *-to-dot conversion to work in the Power Descriptors textbox, but at least this way we can get some auto-formatting. I've attached the file here if anybody else wants it, or if you want to incorporate it into your work later.
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File Type: zip D&D.mse-game.zip (45.9 KB, 132 views)
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Old 29th April 2008, 09:48 PM   #268 (permalink)
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C_M2008 Goblin Sharpshooter (Lvl 2)
Would anyone be willing to turn Quindia's or Trolls' templates into MSE files?
I would if I had any skill with a computer whatsoever, but I'm afraid that's not the case.

Lovely job by both of you however. I am infact torn on which to try.

I too joined these boards just to see what you all created, must say I am impressed.
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Old 29th April 2008, 10:28 PM   #269 (permalink)
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randolph Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by baberg
I couldn't get the *-to-dot conversion to work in the Power Descriptors textbox, but at least this way we can get some auto-formatting. I've attached the file here if anybody else wants it, or if you want to incorporate it into your work later.
Sure, I'll take a look when I get home and see if I can get it to work in all the fields.
Quote:
Originally Posted by C_M2008
Would anyone be willing to turn Quindia's or Trolls' templates into MSE files?
Sure, I can do that if someone would post the component images* in a non-lossy format, such as png (I don't have Corel and don't want to install PDN).

*Mainly the card backgrounds. Having the headers, icons, etc with transparencies would make the conversion a lot faster, though.
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Old 30th April 2008, 12:46 AM   #270 (permalink)
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Updated tutorial.


Randolf - All the image files, at full quality, are included in the .pdn in the tutorial if you want to try to make an MSE for these cards.

Currently working on warlock pregen powers.
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File Type: zip powercards_tutorial.zip (1.10 MB, 192 views)
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Last edited by Trolls; 30th April 2008 at 12:51 AM..
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Old 30th April 2008, 01:45 AM   #271 (permalink)
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Quote:
Originally Posted by thc1967

Would you be willing to produce a card background using royal blue or deep purple? The blank JPG or PNG format you posted of all 3 cards earlier would be the best format for me for this since I don't have access to CorelDraw.

If you'd be willing to do that, (and with your permission) I'll do the community a service and package up a PhotoShop native file as a template that might help people produce their own cards based on your awesome templates. When I have it ready, I'll post it here.

Thanks!
I'll make a blue card for you later this evening (my weekly D&D session is about to start).

BTW, anyone feel free to take the cards and edit them anyway they wish, including working them up into a different format. That's why I dropped them in even though I announced I wasn't going to produce a full set. I was happy with the design and I thought I'd share it.
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Old 30th April 2008, 04:56 AM   #272 (permalink)
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randolph Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by baberg
I couldn't get the *-to-dot conversion to work in the Power Descriptors textbox, but at least this way we can get some auto-formatting. I've attached the file here if anybody else wants it, or if you want to incorporate it into your work later.
Okay, I got it working, albeit in kind of a kludgey way, and attached the updated version here.

In case you want the ugly details...
The script wasn't working because:
1) The fields in question did not call the text_filter script.
2) Even if they had, they would have replaced an asterisk with a dot, but the font used for the descriptor field does not have a dot character!

I got it to work by:
1) Adding script calls to most of the fields, as appropriate, and defining the D&D symbol font as the symbol font to use for those fields.
2) Creating another png-symbol character for the D&D symbol font directory, with alpha channels, etc...
3) Changing the replacement script ask for a symbol instead of a character.
4) Then I realized that, as a static image, it wouldn't share color changes with the font, so I had to create a white version of the symbol, and have a separate script for the fields that are affected by card background changes.



Edit: Version update, all necessary files are now in this post.

Last edited by randolph; 1st May 2008 at 10:00 AM..
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Old 30th April 2008, 04:58 AM   #273 (permalink)
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Quote:
Originally Posted by Trolls
Tutorial is done and attached.

Happy power card making!
Trolls: I was trying to take a try at making some cards, following your tutorial, and in step 2 (Title), you say to use different font sizes for the first letter vs the rest of the title. Now, this may just be me, but when I try to change the font size for one letter, all of the text changes size. Am I missing something, or do you simply have to make the first letter a separate text block from the rest of the title? Oh, and the updated tutorial won't open for me (something about a corrupted file or something).

Thank you all for the templates and cards, they all look great! I've been playing around with all of them as they're posted.
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Old 30th April 2008, 06:36 AM   #274 (permalink)
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randolph Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by quindia
BTW, anyone feel free to take the cards and edit them anyway they wish, including working them up into a different format. That's why I dropped them in even though I announced I wasn't going to produce a full set. I was happy with the design and I thought I'd share it.
Here's the MSE template of your layout; the star-to-dot feature is also included.

I can't open Corel files, so I had to use the jpegs you posted earlier, but if you (or anyone) can put up pngs or similar, I can work the higher-quality backgrounds back in. Also, it's currently missing a 4th and 5th type of cardframe (white and blue in my template), so if you feel like making those, I can include them too.

NOTE: The attached file is just the Quindia-style MSE template to save space. You will need my MSE game file for D&D to use it with a clean MSE install.



Edit: Version update, all necessary files are now in this post.

Last edited by randolph; 1st May 2008 at 10:01 AM..
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Old 30th April 2008, 11:21 AM   #275 (permalink)
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Quote:
Originally Posted by randolph
Yes:
1) Open the game file in the D&D.mse-game subdirectory with a text editor.
2) Find the line mana_sort := sort_rule(order:"WUBRG")
3) Add M (and any other character you want the filter to recognize) to the WUBRG string, within the quotes. This filter is case sensitive.
4) Save the game file, start MSE.

I'll also post the complete DDXP pregen powers set file when I'm finished, possibly tonight.
D@mit. I knew I was missing something relatively simple. Thanks for that.
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Old 30th April 2008, 11:38 AM   #276 (permalink)
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Quote:
Originally Posted by rogueboy
Trolls: I was trying to take a try at making some cards, following your tutorial, and in step 2 (Title), you say to use different font sizes for the first letter vs the rest of the title. Now, this may just be me, but when I try to change the font size for one letter, all of the text changes size. Am I missing something, or do you simply have to make the first letter a separate text block from the rest of the title? Oh, and the updated tutorial won't open for me (something about a corrupted file or something).

Thank you all for the templates and cards, they all look great! I've been playing around with all of them as they're posted.
Yes, you'll have to type the first letters separately to the rest. The same goes when it comes to writing the main power description, since you can't bold individual words, only the whole text block. It's a little annoying, yes, but once you get used to it it won't slow you down too much.

I'll reupload the tutorial, try this:

http://www.dragon-above.com/files/po...utorial_v1.zip
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Old 30th April 2008, 01:10 PM   #277 (permalink)
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Blue Card...

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Old 30th April 2008, 05:11 PM   #278 (permalink)
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thc1967 Goblin Sharpshooter (Lvl 2)
Thank you for the blue card!

The PhotoShop PSD file is around 2MB so I can't upload it here. Instead, I'll host it as a download on my own site for one week only (unfortunately I don't have unlimited bandwidth). If someone else cares to enhance this, please do the community the favor of sharing it!

Download Link

Happy crafting!
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Old 30th April 2008, 08:23 PM   #279 (permalink)
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News: I'm having a go at turning my designs into an MSE template, to make the whole process easier.
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Old 30th April 2008, 09:00 PM   #280 (permalink)
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randolph Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Trolls
News: I'm having a go at turning my designs into an MSE template, to make the whole process easier.
I'm actually 95% done with it as of last night, but I'm not going to stop you

By the way, Trolls, quindia, I've been crediting you as your ENWorld handles, let me know if you want me to use a different name.
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