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4e Fan Creations and House Rules Working on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!

 
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Old 25th May 2008, 06:37 AM   #521 (permalink)
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Sunspot - I notice on the Cleric page (I haven't checked the rest) the first 3 powers all have the same base page. The same stats on the sides and the same flavour text on the bottom.

Tintagel - Is it possible to get your template in the paint.net format? Obviously, when I open your template it's all one layer.
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Old 25th May 2008, 09:37 AM   #522 (permalink)
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Thanks for the catch Hennebeck,

I've corrected and re-uploaded the cleric file.

I suspected the cleric might have a few mistakes in it, I was dead tired when I made that one.
There might be a few mistakes in the KotS powers, because I first tried to convert the bonuses into their respective stats, but then realized I didn't necessarily have all the info, so I've keep most of them in their default mode.

If you see any other errors let me know.

Enjoy!
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Old 25th May 2008, 10:43 AM   #523 (permalink)
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Quote:
Originally Posted by meandog
[PS: Now to work on racial powers... (anyone have ideas on what template color I should use for racial powers?) (grey, purple, blue, something else?)
Some racial powers are at-will, encounter and daily. So stick with the green, red and black. Any other ones i say do in blue.
Just my thoughts.[/quote]I agree. Stick with the standard coloring schema; there's not much of a reason to separate out race when the main issue is when the power can be used. Where it comes from is "just" fluff, really. Who cares if it's your Wizard ability or your Racial trait? If there's an item or other powers that affect that, you're probably getting into a more complex, memory/note-demanding situation anyway.
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Old 25th May 2008, 10:46 AM   #524 (permalink)
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A note for all templaters: The next version of MSE, 0.3.6, is expected to be released soon, possibly later today. Templates for 0.3.5 most likely won't work under 0.3.6. This thread on the official forum lists the major differences between the two versions.
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Old 25th May 2008, 06:08 PM   #525 (permalink)
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Here are the power cards of all H1 characters in Ander00 style...
Power Cards

And here are all the magic item in the same style...
H1 Magic Items

Cheers
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Old 25th May 2008, 07:34 PM   #526 (permalink)
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Quote:
Originally Posted by hennebeck
Tintagel - Is it possible to get your template in the paint.net format? Obviously, when I open your template it's all one layer.
Sorry, I work exclusively in Photoshop. Perhaps there is a converter somewhere?
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Old 26th May 2008, 08:27 AM   #527 (permalink)
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...

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Old 26th May 2008, 02:33 PM   #528 (permalink)
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Quote:
Originally Posted by sunspot
Goodpoint meandog, how about the 'mixing/blending of colors?
Or would green blended into blue look too weird?
I think the blending would be cool....if you can get it to look good. The cards maybe to small, so you might not get the blending to work out.
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Old 27th May 2008, 07:38 PM   #529 (permalink)
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Tintagel,

Can you add some icons for free actions (dash, checkmark, x?) and reaction actions (maybe a return arrow like on your enter key on a computer keywobard)? And one for constant effects (infinity symbol, perhaps)?

Thanks!
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Old 28th May 2008, 05:55 AM   #530 (permalink)
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That's a good idea,
We could definitely use icons for free action.
Reactions/interrupts are the ! but there are a few others we could use.

I really like the current icons so something in that style would be good.

Cheers,
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Old 28th May 2008, 10:53 AM   #531 (permalink)
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I'm late to this party, but how am I supposed to get the text-only format to work with MSE? It claims to require a 0.3.6 version before freezing up every time I try to access it, but from what I can tell, 0.3.6 doesn't exist yet. 0.3.5b seems to be the latest.
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Old 28th May 2008, 12:43 PM   #532 (permalink)
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Quote:
Originally Posted by ZetaStriker
I'm late to this party, but how am I supposed to get the text-only format to work with MSE? It claims to require a 0.3.6 version before freezing up every time I try to access it, but from what I can tell, 0.3.6 doesn't exist yet. 0.3.5b seems to be the latest.
The text-only template has been updated to the upcoming release, yes. There are several templates in this thread however that have been specifically created for use as power cards (and 0.3.6 should be released soonish).

Important Edit: 0.3.6 isn't as ready as people thought. If any of you have a 0.3.5b version of a template that has been updated to 0.3.6, you should consider uploading it to the appropriate thread in these forums if it hasn't already.
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Old 28th May 2008, 02:45 PM   #533 (permalink)
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Quote:
Originally Posted by Saishu_Heiki
For everyone that wants to make their own power cards for 4e, I have begun to create some as a proof of concept.

I use a program called Magic Set Editor (link) and a form with a full text box (link). It is really easy to differentiate the types of powers. I use bronze for at-will, silver for encounter, and gold for daily. They print out standard size for playing cards and look as good as you want them to look.

I have tested it with the cleric powers (because they had some of the largest text blocks and I wanted to see if it would work even then). I am very happy with the result, and I now have no desire to buy a power deck from WotC.

Cheers!
I may simply be a moron, but how did you get that to work? The full-text template (second link) says it requires v0.3.6 of Magic Set Editor, yet v0.3.5b is the latest possible version. Did you get an older version of the full-text template? If so, could you link to that one? The link provided above causes MSE 2 to crash on me, and warns me that I need to upgrade to the latest version (which hasn't been released).

edit: Okay, just now saw the post above mine. So the full-text version was created with 0.3.5 for what most of you have made or are using, but recently they've gone to 0.3.6? So I'm thinking I'll have to wait for that release before I can use this program. Yea/nay?
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Old 28th May 2008, 07:18 PM   #534 (permalink)
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Sorry for the double-post, but the version conflicts have been fixed. The full-text template has been fixed for MSE version 0.3.5b, so anyone who had troubles between the original post with links and this morning can now rock and roll.

Thanks to LordPenguin who did the template for the exceptionally fast turn-around time!!
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Old 30th May 2008, 05:58 PM   #535 (permalink)
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JosiahKnight Goblin Sharpshooter (Lvl 2)
Heya Sunspot,

Noticed a few errata in your excellent power cards that could be updated. Great work by the way. Please notify us if you update them.

Errata:
Cleric Card - Beacon of Hope: Uses Wisdom vs Will, not a straight +3.
Cleric Card - Channel Divinity (all 3 cards): "The target moves its speed + 2 squares away from" needs to be removed.
Cleric Card - Daunting Light: Uses Wisdom vs Ref, not a straight +3.
Cleric Card - Healing Strike: Uses Will vs Ref, not a straight +4.
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Old 31st May 2008, 02:08 PM   #536 (permalink)
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Quote:
Originally Posted by AFCErik
Tintagel,

Can you add some icons for free actions (dash, checkmark, x?) and reaction actions (maybe a return arrow like on your enter key on a computer keywobard)? And one for constant effects (infinity symbol, perhaps)?

Thanks!
My new cards have a dash for the Free action. Not sure yet about the other icons - if anyone wants to make them, I would be glad to incorporate those.

Get them here, under Tintagel

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Old 1st June 2008, 12:38 AM   #537 (permalink)
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If this has already been discussed, please point me in the correct direction.

You guys have done incredible work. I'm artistically challenged, so I don't have much to contribute in terms of set templates.

It seems silly to have to enter the data for every set. Ideally some type of mail-merge would be cool. Since MSE doesn't support that type of interaction (as far as I can tell) and since the set data is in a zipped raw text format, it seems trivial to create a perl/python script to take a CSV file of all the power data and generate a set file that is compatible with any template. Or at least one template.

The hard part is agreeing on what data should be in the CSV file and then entering it.

I volunteer to help in anyway I can.

Finally, has anyone created a 'printer friendly' template? White backgrounds, solid colors, etc?

-Gak Toid
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Old 1st June 2008, 04:42 AM   #538 (permalink)
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These look great, but I've got a couple questions.

1) How do I get the pdfs? When I click on the file links on the page Tintagel linked to I'm given a page that says "click here to download." Unfortunately, when I click there I'm taken to another copy of that page and invited to click again.

2) What's the best way to print these out?

3) Has anyone done something like this on index cards?
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Old 1st June 2008, 05:24 PM   #539 (permalink)
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Creative Commons license is back up on the site, with some clarifications. Hopefully, this works for the artists without infringing on WOTC's licenses.
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Old 2nd June 2008, 08:35 AM   #540 (permalink)
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I need to jump in the thread and thank all the template creators; especially tintagel who's template I have used all weekend.

I made cards for all the level 1-2 powers in preparation for the start our upcoming game and am very happy with how the cards turned out; even without the use of "personal" or "free action" symbols.

Though after seeing talk of the new symbols, I am curious when (or if) you are going to post a new version of the template?

If you do post a new template will it going to use MSE2 3.5b or MSE2 3.6?

And if it uses 3.6, do you have any idea if the data sets I built will be compatible?

Thanks.
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LinkBack to this Thread: http://www.enworld.org/forum/4e-fan-creations-house-rules/220953-making-your-own-power-cards.html
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