4e Fan Creations and House RulesWorking on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!
Quick update: the card set has been updated with a previously missing a Rogue power, as well as several other small typo and information fixes. Up to 1509 cards now. ;-)
__________________ Check out my full (1500+ card), core rulebook set of power and magic item cards here.
Hi I would like to suggest to differentiate the different cards more by adding more colors to the headings of the cards. Now all cards which are not Powers or Magic Items are blue.
How about using:
Dark Yellow for Normal Items
Steel Grey for Conditions
Purple for Rituals
etc.
Hi I would like to suggest to differentiate the different cards more by adding more colors to the headings of the cards. Now all cards which are not Powers or Magic Items are blue.
Heya, thanks. This is a reasonable suggestion, but I made it a point to be as "official" as possible in the presentation of the cards, so as not to stoke disagreements over personal tastes. But if you have PowerPoint and would be interested in information on how to make these changes yourself, I would be more than happy to write up a tutorial. It's really quite simple.
__________________ Check out my full (1500+ card), core rulebook set of power and magic item cards here.
What about making encounter power cards for class features that can be used once per encounter, like a Wizard's implement, or even just recoloring those class feature cards red? Second Wind is also an encounter power, so that could be colored red. Are the RGB values you used available somewhere? I have no problems doing this myself, but it seems like those would be common / standard changes, since those really are encounter powers.
What about making encounter power cards for class features that can be used once per encounter, like a Wizard's implement, or even just recoloring those class feature cards red? Second Wind is also an encounter power, so that could be colored red. Are the RGB values you used available somewhere? I have no problems doing this myself, but it seems like those would be common / standard changes, since those really are encounter powers.
Actually, they're not technically powers, and for the purposes of certain other abilities that reset powers, shouldn't be confused with them. I had to make decisions about what people will want to see when they look down at a handful of cards, and thought some people would want everything they could use once per encounter looking red in their hand regardless of how many cards that was (because it can be a lot), and others would want to be particular about distinguishing powers from other abilities. And technically, any other ability could have been built like an at-will ability (e.g., the basic melee attack and basic ranged attacks aren't technically powers, either, but they are green), but this would have left me with a ridiculous number of green cards. In the end, I decided to let Wizards make the decision for me (after all, they could have made power-like entries in the PHB for all of their abilities, including skills and other attack actions that would look fine with very power-like functionality), and compromised by adding daily/encounter/at-will icons to the set, which were already needed to be used with the weapon cards to look as "official" as possible.
Making decisions like these are hard, but I made a choice to err on the side of whatever would be considered more "official," and to give players the ability to make these changes in PPT easily while not making them myself. Here is an exerpt from my Power Cards PPT.zip file:
To apply a preset color template to any card, go to Format > Slide Design. Several templates will show up on the right under "Used in this Presentation". Right-click one to apply the template to a card or cards.
It really is as simple as selecting all the cards you want to change, right-clicking the encounter card template and choosing "apply to selected."
Hope this helps!
__________________ Check out my full (1500+ card), core rulebook set of power and magic item cards here.
Actually, they're not technically powers, and for the purposes of certain other abilities that reset powers, shouldn't be confused with them. I had to make decisions about what people will want to see when they look down at a handful of cards, and thought some people would want everything they could use once per encounter looking red in their hand regardless of how many cards that was (because it can be a lot), and others would want to be particular about distinguishing powers from other abilities. And technically, any other ability could have been built like an at-will ability (e.g., the basic melee attack and basic ranged attacks aren't technically powers, either, but they are green), but this would have left me with a ridiculous number of green cards. In the end, I decided to let Wizards make the decision for me (after all, they could have made power-like entries in the PHB for all of their abilities, including skills and other attack actions that would look fine with very power-like functionality), and compromised by adding daily/encounter/at-will icons to the set, which were already needed to be used with the weapon cards to look as "official" as possible.
Making decisions like these are hard, but I made a choice to err on the side of whatever would be considered more "official," and to give players the ability to make these changes in PPT easily while not making them myself. Here is an exerpt from my Power Cards PPT.zip file:
To apply a preset color template to any card, go to Format > Slide Design. Several templates will show up on the right under "Used in this Presentation". Right-click one to apply the template to a card or cards.
It really is as simple as selecting all the cards you want to change, right-clicking the encounter card template and choosing "apply to selected."
Hope this helps!
Grandpa -
FWIW, I also made the Class Features (such as the implement powers) on a Blue background instead of on a Red background.
And I take the same approach as you did; if you don't like my decision (and I'm sure many won't), you're free to change it back to red / green / black.
-- Hirahito
__________________ See the UCS site: Here
Make sure to check out the Universal Card Set as well as all the templates being moved to it!
* IMPORTANT: These new sets all require version 3.7b of the MSE editor. You can download this version
at ( http://magicseteditor.sourceforge.net ). As far as I have been able to test, this new version does
not mess up anyone else's sets (tested: Tintagel, Ander00, Mercutio/Plauge, and Quindia's sets).
* There are now five styles: Dzokvik, Basic, Wax, Simple and Flashy.
* Each of these styles allows you at least 15 options on stylizing it, including an option that allows you to turn the background from full parchment, to light parchment to pure white.
* I've included over 15 fonts and each card allows any of these fonts to be used anywhere on the card.
* Each position on the card now has about a dozen colors it supports as well as many of them supporting an 'Auto' which changes based on the card color.
* I've included the 8/11 errata from WoTC.
* Just about everything from the DMG and PHB have been made into a card.
* Monsters will be delayed until Version 5.
* All five styles of the cards support at least two customizable side boxes and some up to seven. Whatever you place here will remain with the card.
* One of the styles is a Landscape style (Flashy)
* The sets have been split into 6; one that includes everything and others that are split as best as I could manage.
* All of the sets now 'auto-scale' the rule text based on what's in them.
* Some of the sets allow 'smart sizing' based on the size of the flavor text and the top section.
* The initial font for most of the text is now much larger for legibility.
* The icons got a revamp (yet again) - I stole all of the Magic Item icons from Grandpa's cardset.
* This set includes:
--- Rituals
--- Magic Items
--- Diseases
--- Poisons
--- Items
--- All Feats
--- All Multiclass Feats
--- All Powers
--- All Features
--- Gods
--- Alignment
--- Condition Cards
--- Class Cards
--- Race Cards
--- The Swordmage
--- ENworlds Bard
--- ENworlds Druid
--- Many ENWorld Races
--- Many ENWorld Options (All optionals have a new keyword 'Optional')
--- The Warforged, Genasi and Drow Races
--- 1695 cards, total
Check the link in my signature to get the files.
-- Hirahito
__________________ See the UCS site: Here
Make sure to check out the Universal Card Set as well as all the templates being moved to it!
These cards are sick Hirahito.....they look great ....were do you find the time to do this...Keep up the good work....they make D&D on saturday go alot faster and easier to keep track of stuff. THanks alot!
These cards are outstanding, what a time saver in so many ways, not to mention that me and my group have come back to DnD after a very long hiatus and these cards soften the learning curve considerably.Thank you guys for all of your hard work.
I do have a question since I'm new to using MSE. Is there a way to globally apply the card style changes to everything or to a group of cards? Or do I have to change each card individually?
These cards are sick Hirahito.....they look great ....were do you find the time to do this...Keep up the good work....they make D&D on saturday go alot faster and easier to keep track of stuff. THanks alot!
Nice to be... sick? Seriously - feedback is what keeps us sick and depraved card editors at this, so your feedback is much welcome.
Quote:
Originally Posted by AceWasabi
These cards are outstanding, what a time saver in so many ways, not to mention that me and my group have come back to DnD after a very long hiatus and these cards soften the learning curve considerably.Thank you guys for all of your hard work.
I do have a question since I'm new to using MSE. Is there a way to globally apply the card style changes to everything or to a group of cards? Or do I have to change each card individually?
You can globally make changes in the card styles in the following manner:
A) If you are changing from one card set to another, click on STYLE, then click on the image of the style you want your cards to be in, then click on the button in the far right called 'Use this style for all cards.'
B) If you are going to change a particular setting for everything, make sure the checkbox near the top is NOT clicked and then make your change. The change you made will then show up in all of the cards EXCEPT those that you have customized individually.
C) At any point, you can single out a card and click on the checkbox and make a change. If you change a setting while the checkbox is clicked, the setting is changed ONLY for the card you currently have selected.
IMPORTANT NOTE: Once you have customized a card by using the checkbox, it no longer 'listens' to other style changes and remains separate. This can be both annoying and useful.
Your best bet is to do an EXPORT of your cards into a new set. If, for example, you are creating a set for your 10th level Paladin, you'd click on EXPORT and then click all of the cards you think might be useful or related (Race cards, his god card, his class cards, his power and feats, equipment, etc.) Once you have a set of cards exported into another set, you can play with that other set all day and it won't screw up your MAIN set. This is particularly useful when you are adding things into the sidebars.
MSE is both a great program and a bit of a pain in the rear. But I do think it's one of the best tools out there for the job.
Hope that helps.
-- Hirahito
__________________ See the UCS site: Here
Make sure to check out the Universal Card Set as well as all the templates being moved to it!
Sure... Does the date work, or is there some mysterious advantage to "v1.8.9" I don't know of? I'm not very familiar with version control.
Date is fine, whatever you feel comfortable with.
Version numbers, by and large, work like this:
<major revision>.<minor revision>.<patch> (Alpha|Beta)
So if you added a whole new category you'd up a major revision, if you've just updated the odd thing, a minor revision, and if its a typo or small change then patch. Alpha & Beta are there for releasing unfinished stuff on people to bug-report, send patches to you. Alpha being a 'warts and all' release, Beta being almost there, but needs some proper testing.
This is a sample of the power cards I am making for myself. They are heavily influenced by Ander's cards with a touch of hirohito thrown in for good measure. I like being able to write on my cards, so I left spaces for myself on the card for attack bonuses and damage.
I have no idea how to use MSE, as I haven't really taken the time to tinker with it. Instead, I do my cards in Illustrator and then print them out on card stock and use a paper cutter to cut them to length. I just make cards as I need them in my game, as I have don't have the dedication to enter in that insane amount of info like all you other card makers do