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Old 2nd September 2008, 04:31 AM   #1021 (permalink)
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Grandpa, noticed that the Channel Divinity Paladin Feature text is incorrect. It shows the Cleric text. Just noticed before I was going to print it out.

Great job otherwise! I've really enjoyed what you've done with these cards.
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Old 2nd September 2008, 05:14 PM   #1022 (permalink)
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Grandpa, noticed that the Channel Divinity Paladin Feature text is incorrect. It shows the Cleric text. Just noticed before I was going to print it out.

Great job otherwise! I've really enjoyed what you've done with these cards.
Thanks for the kind words and sharp eye. I've updated with a fix.
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Old 2nd September 2008, 06:35 PM   #1023 (permalink)
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@eloquentaction: By the way... I was trying to entere some new magic items (from an Adventurer's Vault preview), when I discovered a problem.

In your PHB items file, the field "Rules Text" is used for holding, oddly enough, the rules text for a card. However, when I try to type a ~ in the rules text field in order to add a Daily power "banner" to the card text, MSE replaces the ~ with the name of the card. I cannot paste nor type the symbol required for that graphic into the "Rules Text" field. I can use the other (unnamed) field in the main body of the card, but not the the field I should be using.

I assume this is a product of the properties of that field, but it makes it very difficult to enter new magic items.

Also, The auto-fit text sizing for the card name does not seem to be functioning correctly for a new card. When I load the file, "Black Feather of the Raven Queen" runs over the Holy Symbol icon and off the right side of the card.

As one bit of feedback, it would be nice if there was a checkbox icon available in the card text symbol set. I am currently using the "1's face of the die" icon as a check box so that I can have a single card, and then simply check off which level item the card represents. I suppose the other choice is to you the fields on the right hand side to indicate level and value of item the card is being used to represent.

I am doing that so that I only have to have printed one or two full sets of cards, and then the players can use markers on the card sleeve to indicate what level of the item their character currently posseses. Saves on ink that way
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Old 2nd September 2008, 08:11 PM   #1024 (permalink)
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Hey Hirahito,

first I want to say thanks for your great work, really nice cards and templates you've made there! But I have one question. I'm a really new user of MSE and have no experience whatsoever so maybe the question is a bit dumb.
I seem not to be able to find the template for the magic item cards in your set. I guess you took the "Simple" style, but all I can add there are the power symbols with the short cuts. Could you tell me how to get the icons for armor, weapons etc in the fields?
Thanks a lot and keep up the great work,

regards
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Old 2nd September 2008, 08:27 PM   #1025 (permalink)
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Originally Posted by Rhuarc View Post
Hey Hirahito,

first I want to say thanks for your great work, really nice cards and templates you've made there! But I have one question. I'm a really new user of MSE and have no experience whatsoever so maybe the question is a bit dumb.
I seem not to be able to find the template for the magic item cards in your set. I guess you took the "Simple" style, but all I can add there are the power symbols with the short cuts. Could you tell me how to get the icons for armor, weapons etc in the fields?
Thanks a lot and keep up the great work,

regards
Rhuarc -

Here are all the symbols that my set understands. You can change these symbols by moving your cursor to that field and typing one of the symbols.

code: $ --- dot
code: @ --- white dot
code: F --- action free
code: I --- action interrupt
code: M --- action minor
code: V --- action move
code: N --- action none
code: R --- action reaction
code: S --- action standard
code: b --- close blast attack
code: u --- close burst attack
code: w --- clow wall attack
code: B --- area blast attack
code: U --- area burst attack
code: W --- area wall attack
code: p --- personal attack/action
code: t --- touch attack
code: m --- melee attack
code: r --- ranged attack
code: ! --- basic melee attack
code: # --- basic ranged attack
code: s --- line of sight attack
code: h --- hybrid attack
code: H --- basic hybrid attack
code: 1 --- 1 on a 6 sided dice
code: 2 --- 2 on a 6 sided dice
code: 3 --- 3 on a 6 sided dice
code: 4 --- 4 on a 6 sided dice
code: 5 --- 5 on a 6 sided dice
code: 6 --- 6 on a 6 sided dice
code: % --- healing surge
code: a --- at will
code: c --- consumable
code: d --- daily
code: e --- encounter
code: ( --- armor item
code: ) --- armslot item
code: 9 --- belt slot item
code: 0 --- foot slot item
code: - --- hand slot item
code: _ --- head slot item
code: + --- holy symbol item
code: = --- neck slot item
code: [ --- implement - orb
code: ] --- potion
code: { --- ring
code: } --- rod
code: \ --- staff
code: | --- wand
code: ; --- weapon
code: : --- wondrous item
code: ` --- this is a background slot for magic items - consumables
code: ~ --- this is a background slot for daily
code: , --- this is a background slot for encounters
code: . --- this is a ackground slot for at wills
code: ? --- this is a background slot for healing surges

A bit confusing, but I hope that helps.


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Old 2nd September 2008, 08:34 PM   #1026 (permalink)
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Originally Posted by tristan_tewksbury View Post
@eloquentaction: By the way... I was trying to entere some new magic items (from an Adventurer's Vault preview), when I discovered a problem.

In your PHB items file, the field "Rules Text" is used for holding, oddly enough, the rules text for a card. However, when I try to type a ~ in the rules text field in order to add a Daily power "banner" to the card text, MSE replaces the ~ with the name of the card. I cannot paste nor type the symbol required for that graphic into the "Rules Text" field. I can use the other (unnamed) field in the main body of the card, but not the the field I should be using.

I assume this is a product of the properties of that field, but it makes it very difficult to enter new magic items.

Also, The auto-fit text sizing for the card name does not seem to be functioning correctly for a new card. When I load the file, "Black Feather of the Raven Queen" runs over the Holy Symbol icon and off the right side of the card.

As one bit of feedback, it would be nice if there was a checkbox icon available in the card text symbol set. I am currently using the "1's face of the die" icon as a check box so that I can have a single card, and then simply check off which level item the card represents. I suppose the other choice is to you the fields on the right hand side to indicate level and value of item the card is being used to represent.

I am doing that so that I only have to have printed one or two full sets of cards, and then the players can use markers on the card sleeve to indicate what level of the item their character currently posseses. Saves on ink that way
Tristan -

Thanks much for pointing this out.

Since it will be at least another week before I release 4.1, you can fix this by doing the following.

Go into the D&Dh-symbol-black.mse-symbol-font directory in the data directory of MSE and find the "symbol-font" file.

Open it up in WordPad or Notepad. Go down and find the

PHP Code:
symbol:
     
code: ~
     
imagefreq_daily_back.png 
code block (4th from the bottom) and copy the entire thing. Now move to the bottom of the file and paste it, changing the ~ to a ^ (up carrot - shift 6). When finished, it should look like:

PHP Code:
symbol:
     
code: ^
     
imagefreq_daily_back.png 
Then save the file and re-load MSE. The set should now understand ^ OR ~ to be a daily background. This means the old cards work fine, and you should be able to enter new cards with a daily descriptor.

Hope that helps.


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Old 2nd September 2008, 09:16 PM   #1027 (permalink)
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Thanks so much, helps a lot
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Old 2nd September 2008, 09:38 PM   #1028 (permalink)
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We ran across this during the final fight in H1. During the battle we ended up with a number of characters each with multiple conditions active at the same time. Some were "save ends" and others were "end of your next turn" or "end of <characters> next turn". It got to be somewhat difficult to keep track of which were which.

As a result, I am making a set of condition cards that are copies of the "You are..." condition cards from Hirahito's set, but which have the heading "Ongoing XXX effect.". It includes the same basic text, but adds a note that the player can save from the effect at the end of their turn.

Likewise, I am adding cards with the heading "Ongoing XXX damage" (where XXX is one of the damage types) to inidicate what ongoing damage a character is suffering. These note that damage is taken at the start of the turn, and a save is allowed at the end of the turn.

Just thought I would bring those up as card ideas, in case someone else sees a value in them.
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Old 2nd September 2008, 11:04 PM   #1029 (permalink)
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Quote:
Originally Posted by tristan_tewksbury View Post
@eloquentaction: By the way... I was trying to entere some new magic items (from an Adventurer's Vault preview), when I discovered a problem.

In your PHB items file, the field "Rules Text" is used for holding, oddly enough, the rules text for a card. However, when I try to type a ~ in the rules text field in order to add a Daily power "banner" to the card text, MSE replaces the ~ with the name of the card. I cannot paste nor type the symbol required for that graphic into the "Rules Text" field. I can use the other (unnamed) field in the main body of the card, but not the the field I should be using.

I assume this is a product of the properties of that field, but it makes it very difficult to enter new magic items.

Also, The auto-fit text sizing for the card name does not seem to be functioning correctly for a new card. When I load the file, "Black Feather of the Raven Queen" runs over the Holy Symbol icon and off the right side of the card.

As one bit of feedback, it would be nice if there was a checkbox icon available in the card text symbol set. I am currently using the "1's face of the die" icon as a check box so that I can have a single card, and then simply check off which level item the card represents. I suppose the other choice is to you the fields on the right hand side to indicate level and value of item the card is being used to represent.

I am doing that so that I only have to have printed one or two full sets of cards, and then the players can use markers on the card sleeve to indicate what level of the item their character currently posseses. Saves on ink that way

Tristan -

The effect you are seeing - the text running over the right hand side - is caused by the set your using. I have some masking errors if not all of the fields are used that I'm trying to clean up for version 4.1

You can fix this by entering some text into the top field above the RULES text box. The RULES textbox should get shoved down and the masking will start working correctly again.

Pain in the ass, yes.

Alternatively - you can select a different card set and the text should show up fine. Only 2 of the sets (that I know of) have this masking problem.

I'm hoping to have this corrected for 4.1.

-- Hirahito
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Old 2nd September 2008, 11:05 PM   #1030 (permalink)
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Quote:
Originally Posted by eloquentaction View Post
Since it will be at least another week before I release 4.1
I just finished editing all the 4.0 items to include spaces on the right-hand side for level, value, and critDice. What are the upcoming changes?

Quote:
Originally Posted by eloquentaction View Post
Then save the file and re-load MSE. The set should now understand ^ OR ~ to be a daily background. This means the old cards work fine, and you should be able to enter new cards with a daily descriptor.

Hope that helps.
Perfectly!

Thank you very much!
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Old 2nd September 2008, 11:52 PM   #1031 (permalink)
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I just finished editing all the 4.0 items to include spaces on the right-hand side for level, value, and critDice. What are the upcoming changes?
This change will have:

The Warlock Star Pact, Fixes for some of the Magic Items, Adding Levels to the Rituals, Entries for All of the Diseases and Poisons in the MM, Some New ENWorld magic items, the Alchemy and Reagents excerpts from WOTC, the Banners and new Ritual excerpts from WOTC, changing the masking on some of the sets and last but not least, yet another set bringing the total to 6.

There could, potentially, also be other add-ons depending on what gets released in that time period and where my attention wanders.

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Old 3rd September 2008, 12:39 AM   #1032 (permalink)
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Kingbreaker

Congratulations! It's fantastic! Would you attach the MSE files?
Thanks I'd attach them if I had them

Unfortunately I have no expertise editing MSE templates whatsoever. . . . one of these days.

In the meantime, I HAVE been fooling around with a new way to distribute card-content that doesn't rely on MSE. The idea is to embed a dynamic flash movie in a single editable PDF file that anyone can download, alter, and print from. I need to strike a good compromise between file size and image quality, but I've tested the bits of the format and it works. It's actually really easy to do with a teensy bit of programming knowledge and a lot of patience. (And the software!)

I may be able to post something as early as this weekend.
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Old 3rd September 2008, 07:18 AM   #1033 (permalink)
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Quote:
Originally Posted by tristan_tewksbury View Post
...I am adding cards with the heading "Ongoing XXX damage" (where XXX is one of the damage types) to inidicate what ongoing damage a character is suffering. These note that damage is taken at the start of the turn, and a save is allowed at the end of the turn.
I decided to change the format a little bit. Since card sleeves allow you to write on the cards with wet-erase or dry-erase markers, I made the cards a bit more generic, allowing me to make up a bunch of them and use them as needed.

As I mentioned previously, I am using the 1's face of a die icon to represent the checkbox.
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Old 3rd September 2008, 04:53 PM   #1034 (permalink)
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I decided to change the format a little bit. Since card sleeves allow you to write on the cards with wet-erase or dry-erase markers, I made the cards a bit more generic, allowing me to make up a bunch of them and use them as needed.

As I mentioned previously, I am using the 1's face of a die icon to represent the checkbox.
If you'd like, I can add a symbol or two to make check boxes easier to add.

I'll put that on the to do list for 4.1.

I think I'll call them 'Tristi-boxes'.

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Old 4th September 2008, 03:51 AM   #1035 (permalink)
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I think I'll call them 'Tristi-boxes'.
I would be honored
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Old 6th September 2008, 09:58 PM   #1036 (permalink)
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hirohito, i must say, i like your templates

So just wanted to say thank you for your great work.

Now a question, how do i get those nice to hit data on my cards? can't seem to find those two boxes you mentioned i needed to change under styles in an earlier post...
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Old 7th September 2008, 05:15 AM   #1037 (permalink)
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hirohito, i must say, i like your templates

So just wanted to say thank you for your great work.

Now a question, how do i get those nice to hit data on my cards? can't seem to find those two boxes you mentioned i needed to change under styles in an earlier post...
OK - pull up the card you want to edit in MSE.

Look around to the right hand side of the card (left hand side for the Dzokvik style) and you'll see a series of dotted lines around a small box that looks... well, out of place.

Click on one of these and type something in... POOF! An edit box will appear. Put in whatever you like, it will get stored with the card from then on.

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Old 8th September 2008, 06:10 PM   #1038 (permalink)
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Hirahito / eloquentaction:

Hi, first I'd like to report an error in your set - card 544, the title, class, attack / utility fields are incorrect:

Title / Class / Type
Eye of the / Warlock / Warlock (Star) Utility - Should be:
Eye of the Warlock / Warlock (Star) / Utility


Then I'd like to suggest a new style. I like the simplicity of the simple style, but for some reason, not the background. So I'd like a mix of the Dzokvik style (background) and the Simple (layout). I'd also like some more color options so I could change the color for some of the blue and gold (rituals, diseases, etc) cards, including one monster shade of green for monster cards.


When do you plan to add the magic items from Dragon, and the Dragon 366 stuff (and any other stuff missing from 364 / 365) ?
I have the data in xml-files if you think that'd help.

Last edited by SBalrog; 8th September 2008 at 06:30 PM.. Reason: added an forgotten word
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Old 8th September 2008, 06:31 PM   #1039 (permalink)
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Hirahito / eloquentaction:

Hi, first I'd like to report an error in your set - card 544, the title, class, attack / utility fields are incorrect:

Title / Class / Type
Eye of the / Warlock / Warlock (Star) Utility - Should be:
Eye of the Warlock / Warlock (Star) / Utility


Then I'd like to suggest a new style. I like the simplicity of the simple style, but for some reason, not the background. So I'd like a mix of the Dzokvik style (background) and the Simple (layout). I'd also like some more color options so I could change the color for some of the blue and gold (rituals, diseases, etc) cards, including one monster shade of green for monster cards.


When do you plan to add the magic items from Dragon, and the Dragon 366 stuff (and any other stuff missing from 364 / 365) ?
I have the data xml-files if you think that'd help.

The error is duly noted, I'll try and get that fixed for the 4.1 release.

Creating a new set is really up to the whim of the moment (which is why some of them are a bit more whimsical). I might be moved to make a new set as you describe... but then again I might not. If you really want to ensure a set is to your liking, please feel free to open up GIMP/Photoslop and create a new set based on my card data. I am far from a graphics designer, so I'm sure your set(s) will look far better than mine.

Dragon #366 is slated for the 4.1 release. If you can inform me of anything I've missed from 364 / 365 I'll see if I can add it as well.

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Old 8th September 2008, 07:03 PM   #1040 (permalink)
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I don't know if you plan to add all the feats to the set, but the 7 feats in D364 is missing (6 in Warforged, and 1 in Maldeen article). And the magic items.

From D365, the 6 Paragon Paths powers are missing, the Epic Destiny Power, and one Feat Power. Also 5 feats and the magic items
The powers are all Forgotten Realms / Eberron, but other FR / Eb stuff is added.


And I'll see if I can encourage myself to spend some hours in Photoshop sometime.

Last edited by SBalrog; 8th September 2008 at 07:05 PM.. Reason: Added Setting info
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