4e Fan Creations and House RulesWorking on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!
Yep. I'm not saying it's the best solution, but figured I'd mention it
Could also do a mechanic like I did for the thorn lasher and have them each get 1 attack, but it does something special if there are multiple there (or if the target has been hit multiple times, or takes at least X damage, etc)
I like that Thorn Horror, it looks/mechanically feels like how I imagine Druid's wildshape be like. Not normal animals but twisted, messed up abominations of nature
Drowned Thrull Level 7 Minion
Medium natural humanoid (Undead) XP 75
Initiative +4 Senses Perception +4; darkvision
HP A minion dies when hit for damage
AC 17; Fortitude 17, Reflex 15, Will 15
Immune Poison, Disease Resist 5 Cold, 10 Necrotic, Vulnerable 5 Radiant
Speed 5
(m) Slam (standard; at-will)
+14 vs.AC; 5 damage.
(M) Drowning in Thrulls (standard; at-will)
+12 vs Fort; 5 damage. If two or more Drowned Thrulls are adjacent to the target, the target is immobilized until the end of it's next turn.
Alignment Unaligned Languages None
Str 18 (+7) Dex 12 (+4) Wis 13 (+4)
Con 17 (+6) Int 3 (-1) Cha 12 (+4)
And yeah, that seems cool. So, from what Mearls said at DDXP I got the impression that minions are one hit at every level, but in another thread someone said WotC was changing it based on DDXP feedback... so yeah, we'll just find out more about that later. The Vampire Minion is definitely older news than the kobold minion, though.
A ghostly pair of angel wings the size of your head floats, rather than flies in front of you. The wings appear completely translucent, until the sunlight glints off of them like metal in the desert.
Minor Arcanoth Flier (Level 1 Minion ~ XP 50)
Small fey magical beast
_____________________ Initiative +4 Senses Perception +5 HP A minion dies when hit by an attack that deals damage AC 15 Fortitude 11 Reflex 16 Will 14 Speed flight 7 (perfect) Resist elements 5, radiant 10, weapon 30;
_____________________ Bolt Standard; at-will • Arcane
Range 5/10; +5 vs. AC; 4 damage. Blind Standard; recharge 5,6 • Arcane
Range 10/20 Burst 1; +6 vs Will; 1 damage and arcanoth flier is invisible to targets until the end of it's next turn. Supernal Energy Immediate reaction, when reduced to 0 hp.
The slayer of arcanoth automatically regains the use of one of its daily powers. If it has not used any daily powers this effect instead automatically deals arcane damage equal to the highest level power possessed by the slayer.
_____________________ Alignment Neutral Skills Arcana +6, Nature +6 Languages None
_____________________ Str -- Dex 18 Wis 14 Con 10 Int 12 Cha 16
This obese demonic creature appears as massively cerebral baby, it's skin stretching to almost the point of bursting. Stunted, fleshy "wings" protrude from a layer of backfat. It's whole body roil of this round demon, as it improbably flies towards you.
Corpulent Bomber (Level 4 Brute ~ XP 175)
Small immortal humanoid (demon)
_____________________ Initiative +1 Senses Perception +10 HP 59; Bloodied 27 AC 14 Fortitude 15 Reflex 14 Will 12 Speed flight 6 (clumsy) Immune poison, disease; Resist 5 acid, 5 cold, 10 fire; Vulnerable 5 silver
_____________________ Volatile Immediate reaction, when first hit by attack. Each round roll 1d6, if 5 or 6 corpulent bomber falls to 0 hit points and dies. Death Bomb Immediate reaction, when reduced to 0 hp; encounter) * (Element), Zone. Close burst 2; +15 vs. Reflex; 7d6+4. Unstable Any attack that deals at least 15 damage to corpulent bomber reduces it to 0 hp.
_____________________ Alignment Chaotic Evil Languages Abyssal
_____________________ Str 9 Dex 8 Wis 9 Con 20 Int 11 Cha 5
~
I suspect there is a better way to word Volatile. Further it seems the trend is to have higher ability score in 4e, but I'm not sure...
Yeah, ability scores did seem to go up a bit which surprised me. There are some minor errors and I'd avoid some of the decisions for your two Jaerc, like that's a lot of resistances and technically the bomber has no way to deal damage at all, right, like a Gas Spore? 7d6+4 damage is... way too much for a level 4 normal, even if it is the only attack it'll ever make. +15 is a huge attack value too.
So, I'd actually really like to know - what kinda demand is there for templates? If people would rather I didn't do them, they're easy to skip, but if folks would rather I do as many as possible, they're easy to work in.