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Old 22nd April 2008, 07:49 PM   #201 (permalink)
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Nice Monsters!!

Is there Backward Engineered info on monster/npc creation?

I'm looking to create a halfling knife thrower ...
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Old 22nd April 2008, 08:30 PM   #202 (permalink)
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I don't have an explicit chart... with 4E _so close_ and reportedly containing such charts, I didn't feel like making one and having it invalidated so quickly. Mostly I compare to the monster manual pages, preview monsters, and the DDXP monsters.

I don't compare to the D&D Minis stats. Don't trust 'em.
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Old 22nd April 2008, 10:30 PM   #203 (permalink)
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Quote:
Originally Posted by FitzTheRuke
The Spore Brute is such a cute little Mushroom Man, it's hard to think of him as a deadly brute.


Fitz
Yeah, I actually wonder if he's a little too strong. He does a ton of ongoing damage and that spore burst can greatly hinder the party, as by the time they save against it (50% chance), he's ready with another burst.

Then again, his defenses are pretty low, so that's a big factor.
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Old 22nd April 2008, 10:42 PM   #204 (permalink)
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I'd like to see the following:


Oozes. Yeeees, oozes.

More Lurkers!

A Banshee (Controller, definitely).
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Old 23rd April 2008, 12:44 AM   #205 (permalink)
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I love the astral demolisher, especially the force adaptation. Although as a brute, I would almost always have him add to damage instead of resistance
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Old 23rd April 2008, 08:34 AM   #206 (permalink)
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I think the spore brute's damage isn't too bad until he's bloodied. Once bloodied, people might want to finish him off rather than letting him get more than one of them bunched up in a burst. Thankfully, he's a normal so he should drop quickly.

Not sure on oozes, I'll think on it. My current gaming group has a 'No Ooze' rule, oddly enough, so they're not something I think on much. But, hey, here's a lurker at least.
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Old 23rd April 2008, 08:43 AM   #207 (permalink)
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Well, it's not _really_ an original monster so I won't list it at top I guess, but I made a few abilities for things that a 'Solo' version of the Phane might have.

Solo Phane
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Old 23rd April 2008, 09:59 AM   #208 (permalink)
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Quote:
Originally Posted by keterys
Well, it's not _really_ an original monster so I won't list it at top I guess, but I made a few abilities for things that a 'Solo' version of the Phane might have.

Solo Phane
The Time Duplicate power doesn't look so well to me.
Instead of removing the possibility of blooding it, I would just remove the Tempest ability. Or say that the duplicate disappears into its own timestream if bloodied. (I suppose that was your primary concern - bloodied makes it more dangerous, and you don't really want two bloodied Tempests roaming around).
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Old 23rd April 2008, 03:04 PM   #209 (permalink)
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Quote:
Originally Posted by keterys
I don't have an explicit chart... with 4E _so close_ and reportedly containing such charts, I didn't feel like making one and having it invalidated so quickly. Mostly I compare to the monster manual pages, preview monsters, and the DDXP monsters.

I don't compare to the D&D Minis stats. Don't trust 'em.
I might just wait then, only a month to go. I'll concentrate on my fluff. Your monsters are great. You should GSL them up and release a PDF.
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Old 23rd April 2008, 03:34 PM   #210 (permalink)
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Yeah, maybe I'll just remove the bloodied part. I was mainly trying to avoid a constant string of stuns.
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Old 23rd April 2008, 06:46 PM   #211 (permalink)
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Interesting concept.

The faceless stalker makes me wonder how that's supposed to work, really. Unless he both snaged someone's appearance AND their space by spending two free actions. Does the appearance stealing last for only until the end of his round?

Also, someone he has injured. I wonder if that could constitute shooting them with a bow from a distance, so he can then move in close.
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Old 23rd April 2008, 08:10 PM   #212 (permalink)
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Appearance stealing lasts for the encounter. In fact, you can quickly make things very odd by switching around who you swap with

Appearance and space swap have identical FX so it's not obvious which was done at first blush, and since it's a free action it can happen at any time, so presumably right at the end of the target's turn would be a particularly popular one.
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Old 24th April 2008, 08:01 AM   #213 (permalink)
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Old 24th April 2008, 08:39 PM   #214 (permalink)
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Solo Pit Fiend - not original but there's a couple interesting concepts in there, like the dominate that kills you if you fight it. I'm not 100% happy, but I think it addresses most of the concerns with the previewed Pit Fiend without having to resort to adding 'Fireball at-will'.
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Old 24th April 2008, 09:07 PM   #215 (permalink)
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This is the first time I've looked at this thread. Wow keterys. There is a lot of great stuff here.

I was all set to do a "monster-of-the-day" column when the books came out, but here you're already doing it! I'm not comfortable enough with the preview information to put this kind of thing together.

So looks like I've got some catching up to do!
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Old 24th April 2008, 09:11 PM   #216 (permalink)
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Oh, no worries - once the rules come out, I think I'll be trying _something_ else (magic items, encounters, powers, etc). I'd hate to be typecast

Well, unless WotC or someone is willing to hire me to do something, then I'll do whatever.
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Old 24th April 2008, 11:15 PM   #217 (permalink)
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Can't seem to find the info we had on making elite and solo monsters.

The *2 and *5 HP's are a given, of course. And I seem to recall there was something about saves (+2 and +5 respectively?), but have we learned anything regarding damage and/or defenses (or Ac for that matter)?

Cheers
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Old 24th April 2008, 11:20 PM   #218 (permalink)
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The templating system adds ~2 to AC and each defense to upgrade from normal to elite (or elite to solo).

Otherwise:

Elite
Action Points 1
Saves +2

Solo
Action Points 2
Saves +5

+2 and +5 were the number differences I expected between elite and solo monsters for most things back in October, because +2 gives you about a 20% shift in effectiveness and +5 about a 50% shift in effectiveness. So far it looks like I wasn't too far off.
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Old 25th April 2008, 02:59 AM   #219 (permalink)
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Old 26th April 2008, 03:02 PM   #220 (permalink)
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