4e Fan Creations and House RulesWorking on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!
I can't remember what the source was, but I think we did get somewhat recent confirmation that humans get +2 to any ONE stat, rather than to two stats.
I can't remember what the source was, but I think we did get somewhat recent confirmation that humans get +2 to any ONE stat, rather than to two stats.
James Wyatt, from the most recent Gamer Zero Interview (the one with the Softball team story...)
__________________ "Conversely, I'm amazed at the number of people queueing up to tell people that don't like 4e that they are wrong. Why can't people just agree to disagree, and get on with actually playing the game?" --Delericho
If there's one dragon, it's a solo monster.
If there's five dragons, they're standard monsters.
If there's a dozen dragons, either most of them are minions or your DM is tired of the campaign.
--Lizard
HIT POINTS 26 HEALING SURGE HP HEALED 6 SECOND WIND ✦
BLOODIED 13 HEALING SURGES/DAY 8
Basic Attack Name Attack Bonus Damage Range/Properties
Dagger +3 vs. AC 1d4-1 (melee) (Accurate weapon +3 to hit)
Dagger +8 vs. AC 1d4+4 (ranged) 5 squares normal/10 squares max
FEATS
Alertness – You don’t grant enemies Combat Advantage in surprise rounds. You also gain a +2 feat bonus to perception.
Action Surge - +3 to attacks on actions gained by Action Points.
First Strike
At the start of an encounter, you have combat advantage against
any creatures that have not yet acted in that encounter.
Artful Dodger: You gain a bonus to AC equal to your
Charisma modifier against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases
by one size. When you wield a dagger, you gain a +1 bonus to
attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an
enemy and are using a light blade, a crossbow, or a sling, your
attacks against that enemy deal extra damage. As you advance
in level, your extra damage increases.
Level Sneak Attack Damage
1st–10th +2d6
11th–20th +3d6
21st–30th +5d6
Languages: Common
EQUIPMENT
leather armor, 8 daggers, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin.
Rogue Exploits
Level 1 At-Will Exploits
Deft Strike Rogue Attack 1
A final lunge brings you into an advantageous position.
At-Will ✦Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,
or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Piercing Strike Rogue Attack 1
A needle-sharp point slips past armor and into tender flesh.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Level 1 Encounter Exploits
Level 1 Encounter Exploits
Positioning Strike Rogue Attack 1
A false stumble and a shove place the enemy exactly where you want him.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target
1 square.
Artful Dodger: You slide the target a number of squares
equal to your Charisma modifier.
Level 1 Daily Exploits
Dazzling Strike Rogue Attack 1
A swift strike opens your foe’s defenses for you to exploit.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dex vs. Reflex
Hit: 2[W]+Dex damage, and the target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of its
turn.
This should prove useful to anyone trying to create new 1st level characters.
And invokethehojo, I can't remember who mentioned it, but someone on page 1 of this thread mentioned a second At-Will Fighter power from an official source, and you disregarded it thinking it was a fan-made power, and that it should be an Encounter power. Well, I should hope it's balanced as an At-Will power if it's an At-Will power in the player's handbook...
Hope you like the powers list. I'm still putting it together so there are still some empty spots, but it will soon be full.
I have a question regarding the the half elf Warlock
They gave her a AC of 15, but she only has an Int of 15 (+2) and leather armor (+2). My guess it that they just added the +2 from the leather armor to the Reflex Defence(13) to get the AC, which seems logical, but forgot that the warlock class grants a +1 to Reflex Defence and Will Defence. either that or there is another +1 there to the AC somewhere that I am not aware of, from the warlock class or half elf racial abilities. I already checked to make sure it was not comming from her feat(Action surge), and I cannot think of any other options, she was not equiped with a shield nor do I think warlocks are skilled with shields.
A simple solution to that would've been to choose a power from another class. The Half-Elf Warlock has an extra power which likely derives from a racial ability and got a Wizard Attack with it. Likely Humans can get the same, in which case why not give Regdar Bolstering Strike (Paladin)? Or Nimble Strike (Ranger)? Or hell, maybe Regdar knows some magic and can cast Magic Missile?
but one must also keep in mind that the halv elf ablility for the extra at will power is supposed to come from annother class, and is THEORETICLY transfered into a encounter power, though it has not been confirmed, but it has been confirmed that when it is released there will be more 1st level powers to choose from for each class than listed in the PH lite
anyway, if we were not left with questions at this point, who would but it when it is released?
Small Size (already added; for feat reference)
Bold (+5 on Saving throws vs. fear)
Nimble Reaction (+2 AC against Opportunities Attacks)
Second Chance (see powers)
Fey Pact (Misty Step – when you reduce an enemy under your Warlock’s Curse to 0 hit points or fewer, you can teleport 3 squares as a free action)
Prime Shot (if none of your allies are nearer to your target than you are, gain a +1 to ranged attacks against the target)
Shadow Walk (move 3+ squares away on your turn, gain concealment(5?) until the end of your next turn)
Warlock’s Curse (once per turn as a minor action, place a curse on the enemy nearest you; you do +1d6 damage on enemy; lasts until end of encounter or enemy is defeated)
EQUIPMENT
Leather armor, 3 daggers, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 day’s trail rations, 50 ft. of hempen rope, waterskin.
SPELLS (and powers)
Your powers are called spells, since they are from the arcane power source. You usually have your wand (an implement) in your hand when you use your powers, but it’s not required.
At-Will Powers
Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at
your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 1d10 + Cha damage.
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Eyebite Warlock (Fey) Attack 1
You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 1d6 + Cha psychic damage, and you are invisible to the target until the start of your next turn.
Encounter Powers
Second Chance Halfling Racial Power
Luck and small size combine to work in your favor as you dodge your
enemy’s attack.
Encounter ✦ Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the
attack again. The enemy uses the second roll, even if it’s lower.
Witchfire Warlock (Fey) Attack 1
From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts.
Encounter ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Reflex
Hit: 2d6 + Cha fire damage, and the target takes a -4 penalty to attack rolls until the end of your next turn.
Daily Power
Curse of the Dark Dream Warlock (Fey) Attack 1
You inflict a waking nightmare upon your enemy so that he can no longer tell what is real and what exists only in his mind. Under its influence he staggers about, trying to avoid falling from imaginary heights or stepping on unreal serpents.
Daily ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: +Cha vs. Will
Hit: 3d8 + Cha psychic damage, and you slide the target 3 squares.
Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends).
Last edited by metal_monkey_187; 20th May 2008 at 08:39 AM..
In case anyone has a use for the character sheet of a dragonborn warlord with some warlock multiclassing, this (or something very similar) is what I'll be taking to the Keep on the Shadowfell soon.