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Old 16th July 2008, 10:43 PM   #21 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Bump. Anybody have comments of suggestions?
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The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 17th July 2008, 07:11 AM   #22 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Added paragon paths.
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Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 17th July 2008, 08:50 AM   #23 (permalink)
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WanderingMystic Goblin Sharpshooter (Lvl 2)
Great class you have, personally I feel that it is closest to a martial controller due to the fact that at every level you have a burst or blast option. The only thing i would love to see and i don't know if it fits well enough is the addition of a few javelin abilities, I have always pictured a class like this raining down javelins before pulling out their main spear to finish the enemies off.
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Old 17th July 2008, 09:16 AM   #24 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Thanks for the vote of confidence. That's something to consider when I go through and revise the lower level powers. I've been thinking that the lower level Precision Strike powers don't really add much to the theme, so when I do I may add some Javelin abilities. Do you have any suggestions?
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Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage



Last edited by ff6shadow; 17th July 2008 at 09:24 AM..
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Old 18th July 2008, 03:19 AM   #25 (permalink)
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WanderingMystic Goblin Sharpshooter (Lvl 2)
If you are going to add some javelin powers I would use wizard cold spells as a base, thrown ranged powers which leave the opponent stunned, dazed, ect.. so you can can move in the next round for the kill. As you get higher in levels give them small blast (2) to keep it somewhat reasonable you cant give them to large an area you are showering the area with javelins to immobilize your opponent before unleashing a powerful attack on them. You would probably only use a power like this once per encounter so I would only make 2-3 encounter powers like this and 1-2 daily powers.
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Old 18th July 2008, 03:34 AM   #26 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Sounds good. I'll be working on revising low level powers tonight.
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Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 18th July 2008, 05:07 AM   #27 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Big update here.

I've added two new paragon paths, the Elemental Fury and the Divine Shield and a bunch of feats. Also, I've gone over most of the power list and made a few additions and changes. I've improved some of the lower level Precision Strike powes, added a few bonuses for using a staff to several powers, and added a small handful or ranged powers to benefit the use of the only ignored spear with this class, the javelin. Full list of edits are below and in the edit post.

07/17/08 (Night)

-----Added two new paragon paths.
-----Added new feats.
-----Removed proficiency with any ranged weapon that isn't also considered a melee weapon (most thrown weapons.)
-----Modified Weapon Talent to offer a +1 bonus to hit with a Javelin.
-----Modified Defensive Spin to increase benefits if using a staff.
-----Lunge now pushes a number of squares equal to 1 + your Intelligence modifier if you have Precision Strike.
-----Leg Sweep now grants a +2 bonus to hit if you are using a staff.
-----Added Distracting Attack at Encounter 1
-----Bleeding Wound now allows a melee or ranged weapon.
-----Polearm Wall now requires a spear or polearm to use.
-----Precision Strike now force combat advantage (save ends) if you have the precision strike class feature.
-----Forceful Blow grants a +2 bonus to hit when using a staff.
-----Dizzying Strikes now grants a +2 bonus to hit if using a staff.
-----Wide Sweep now dazes if using a staff.
-----Heavy Blow now applies a -4 penalty to the saves if using a staff.
-----Added Immobilizing Rain to Daily 9
-----Daily 9 Lunge and Sweep now adds Intelligence to damage to all attacks, not just the first.
-----Encounter 13 Rotating Assault now offers a +2 bonus to hit with a staff.
-----Encounter 13 Leaping Attack with Precision Strike now pushes the target a number of squares equal to your Intelligence modifier.
-----Added Hail Storm to Encounter 13.
-----Daily 15 nows offers a +2 bonus to hit with a staff.
-----Encounter 17 Clear the Way with Precision strike now pushes 1 + Intelligence modifier instead of 2 + 1/2 Intelligence modifier
-----Encounter 17 Sweep and Strike now offers a +2 bonus to hit with a staff.
-----Added Javelin Hail to Daily 19.
-----Encounter 23 Celeritous Spin now grants a +2 bonus to hit if using a staff.
-----Encounter 23 Triple Combo now stuns (save ends) on the third hit if using a staff.
-----Daily 25 Unassailable Bastion now increases AC by 2 + 1/2 your Dexterity modifier if you are using a staff.
-----Added Lethal Storm to Daily 25
-----Added a Miss feature to Daily 29 Crippling Blow.
-----Daily 29 Disatrous Squall now grants a +2 bonus to hit if you are using a staff.
__________________
Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 19th July 2008, 08:14 AM   #28 (permalink)
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WanderingMystic Goblin Sharpshooter (Lvl 2)
Lancer PDF

This is my fist attempt at making a PDF it has 1-30

by the way javelin hail dosn't have an attack listed

Last edited by WanderingMystic; 19th July 2008 at 09:47 AM..
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Old 19th July 2008, 04:59 PM   #29 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Thanks for pointing that out. It's been fixed. Also, thank you for making a PDF. It looks great and you were able to guess Javelin Hail's attack dead on.
__________________
Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage



Last edited by ff6shadow; 19th July 2008 at 05:19 PM..
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Old 21st July 2008, 05:32 AM   #30 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
A quick fix. Spinning Strike made Rapid Strike worthless, so now Spinning Strike can affect adjacent allies as well and has a -1 penalty to hit. This is not factored into the pdf yet and if anyone has a better solution, I'd be glad to hear it.
__________________
Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 21st July 2008, 07:53 AM   #31 (permalink)
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WanderingMystic Goblin Sharpshooter (Lvl 2)
I have updated the pdf to a new format to mimic the PHB I have added all 4 paragon paths and fixed Spinning strike
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Old 24th July 2008, 10:44 PM   #32 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Great. Any one who care to see my newest work, it's here.

Blue Mage
__________________
Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 30th July 2008, 11:59 PM   #33 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
Bump
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Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 5th August 2008, 12:16 PM   #34 (permalink)
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WanderingMystic Goblin Sharpshooter (Lvl 2)
Just added images to the Lancer PDF and just finished the Blue Mage PDF
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Old 5th August 2008, 05:27 PM   #35 (permalink)
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Old Gumphrey Goblin Sharpshooter (Lvl 2)
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I always thought dragoons/lancers were a lot "heavier" than this class suggests. In FF games, you see them decked out in the heaviest armors available with gobs of hit points. It seems balanced enough, though. I skimmed the powers and didn't see anything crazy. The threatening reach at 5th might be a bit much but I dunno.

Fans of this class / concept might enjoy this: Dragoon Paragon Path
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Old 5th August 2008, 10:23 PM   #36 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
That looks pretty nice. I have my own Dragoon paragon path up there as well. It offers +1 AC in any armor, +2 Healing surges, and roll athletics checks twice to enable better jumping. Also, if you look at the powers, for it they all involve jumping as part of them. If you combine one of the attacks with the utility, you actually can do the jump them return to my starting location trick.
__________________
Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 14th August 2008, 11:32 PM   #37 (permalink)
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ff6shadow Goblin Sharpshooter (Lvl 2)
I went through the class today and made a whole crap load of changes. Alot a spelling errors got corrected, I expanded stat abreviations into the full stat, shifted 2 powers levels. But the biggest changes were toning down the damage and effects of some powers, and adding effects to others, mostly in an effort to push it fall more fully into what I feel is a Controller area. Most notable, I altered two powers to function as zones. Here is a full list.

8/14/08 - - 4:20
-----Clarified that with Lancer Tactics you choose only one.
-----Removed the -1 attack penalty from Spinning Strike
-----Replaced the At-Will Rapid Strike with the At-Will Burst Strike
-----Added the At-Will Vertical shot to provide javelin throwers an at-will power.
-----Changed Encounter 1 Lunge to deal 1[W] instead of two and weaken the target until the end of your next turn.
-----Changed Encounter 1 Distracting Shot to allow Dexterity instead of Strength
-----Changed Encounter 1 Swirling Blows to only push equal to 1/2 your Dexterity modifier.
-----Added Close the Daily 1 Whirling Attack
-----Changed Daily 1 Bleeding Wound to deal 1[W] damage and added a Precision Strike benefit.
-----Clarified that Utility 2 Careful Positioning wa a personal power.
-----Changed Encounter 3 Flurry of Blows to deal 1[W] instead of 2[W] and add Dexterity to damage if your chose Flurry of Blows.
-----Changed Encounter 3 Precision Strike to target Reflex, not have bonus to the attack roll, and to add Intelligence to damage if you chose Precision Strike.
-----Changed Encounter 3 Forceful Blow to inflict weakened (save ends) if you are using a staff.
-----Changed Encounter 3 Dazzling Assault to remove Strength modifier from damage.
-----Changed Utility 6 Repositioning Maneuver to shift equal to your Intelligence modifier instead of 2 + Int modifier.
-----Changed Utility 6 Dire Recovery to allow only a healing surge with no bonus healing.
-----Changed Encounter 7 Manic Whirlwind to deal 2[W[ damage instead of 3[W].
-----Changed Encounter 7 Forceful Repositioning to slide the target 3 squares instead of 2
-----Changed Encounter 7 Wide Sweepsa to deal 1[W] + Strength modifier damage instead of just 1[W]
-----Changed Daily 9 to daze until the end of your next turn.
-----Changed Daily 9 Furious Flurry to only push 1/2 you Dexterty modifier squares.
-----Changed Daily 9 Immobilizing Rain to allow an option to Dexterity.
-----Changed Utility 10 Defensive Spring to specify a basic melee attack.
-----Moved Utility 10 Diving Attack to utility 16 and increased it's range increase to +2
-----Moved Utility 16 Surpse Strike to Utility 10
-----Changed Encounter 13 Blinding Cloud from 1[W] to 2[W]
-----Changed Encounter 13 Leaping Attack to ignore difficult terrain and large or smaller enemies during it's shift.
-----Changed Encounter 13 Javeling Storm to allow the use of Dexterity.
-----Changed Daily 15 Defensive Lunges to slow the target on a miss. Removed the anti teleportation clasue. Reworded it to act as a zone.
-----Changed Encounter 17 Assaulting Flurry to inflict 1/2 your Dexteirty modifier as a penalty.
-----Changed Encounter 17 Frenzied Whirlwing to deal 3[W] damage instead of 2[W].
-----Changed Encounter 17 to deal additional damage equal to your full Intelligence modifier and push 1 + 1/2 your Intelligence modifier
-----Changed Daily 19 Lethal Strike to deal 4[W] instead of 3[W]
-----Changed Daily 19 Endless Attacks to slow targets as well as you and removed the unsustinable clause in the miss.
-----Clarified Encounter 23 Cleritious Spin to block line of sight in all sqaures adjacent to you.
-----Changed Encounter 23 Devastating Thrust to deal 2[W] instead of 3, Push 1 + 1/2 your Intelligence modifier instead of full, and daze the target until the end of your next round.
-----Changed Encounter 23 Violent Swing to deal 2[W] instead of 3[W].
-----Changed Daily 25 Pinning Sweep to have the Weapon keyword.
-----Changed Daily 25 Obliterating Lunge to have the Weapon keyword.
-----Changed Daily 25 Unassailable Bastion to only add 1/2 your Intelligence modifier to Oppotunity attacks, and to slow you for as long as the stance persists.
-----Changed Daily 25 Lethal Storm to allow for Dexterity.
-----Changed Encounter 27 Lancer's Assault to ignore difficult terrain and large or smaller enemies during it's shift.
-----Changed Daily 29 Disastrous Squall to deal 4[W[] instead of 3[W]
-----Changed Daily 29 Crippling blow to inflict a -3 penalty on saving throws against it's effect.
-----Changed Daily 29 Iron Wall to slow on a miss instead of ending the move. Rewored it to work as a zone, allow teleportation, and allow small amounts of movement,
-----Fixed the Dragoon's Improved Damage Action by specifying trhat it increases damage.
-----Changed Dragoon Daily 20 to deal 4[W] instead of 3[W]
-----Changed Living Tornado Encounter 11 to specify who takes the penalty.
-----Changed Living Tornado Daily 20 to inflict 3[W[ instead of 2[W]
-----Changed Divine Shield's 16th level abilty to specify that the targets to be marked must be targets of the attack.
-----Changed Divine Shield Encounter 11 to attack all creatures in the burst, and yoou must be using a reach weapon to use it.
-----Changed Divine Shield's Daily 20 to specify that you must be using a reach weapon and to deal 3[W[ + Strength instead of 4d6 + Charisma
-----Changed the feat Improved Roundabout Capability to just inflict a -2 penalty to all attack rolls.


I would appreciate if somebody went over the class and told me about anything they feel is overpowering of just wierd.
__________________
Quotes
The Reaper is always just a step behind me . . .

You're a necromancer, it's undead. To the party you're a bomb disposal expert in this situation: If they see you running, they should try and keep up. - pwatson1974

Know the one thing I miss about 2nd ed.? Oversized Holy Symbol as a weapon. Nothing like showing people your faith, by bludgeoning them to death with it. - MysteryGilgamesh

Fast movement is nifty like finding a dollar on the ground. Pounce at first level is nifty like beating up the guy who found the dollar and taking that and all his other money. - Caelic

"Show me something that Beats a Natural 20, and i'll show you Hateful Lies!!!" ~~ Red Mage


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Old 23rd August 2008, 11:03 PM   #38 (permalink)
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Cynlas Goblin Sharpshooter (Lvl 2)
WM-Lancer

Hello Wandering Mystic. I have a question regarding the Lancer build you created.

Under the current writeup, are lancers still supposed to choose one of the two Lancer Tactics options, or do they get them both?

You seem to have removed mention that one needs to choose one of the two Lancer Tactics options, implying that a lancer gets both; but the relevant powers still suggest that a lancer is supposed to choose one or the other (Precision or Flurry).

If they do indeed get both, then you (for clarity's sake) should collapse the tactics dependent powers to remove the extraneous descriptors (without necessarily removing their additional effects).

Otherwise, I like it. Still evaluating the Blue Mage...

Last edited by Cynlas; 23rd August 2008 at 11:08 PM.. Reason: clarity
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Old 23rd August 2008, 11:16 PM   #39 (permalink)
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Cynlas Goblin Sharpshooter (Lvl 2)
I suppose I should clarify; I was under the mistaken impression that FF6Shadow had a separate Lancer from Wandering Mystic's, so I was only commenting on the PDFs as presented in post #34. Sorry for the confusion
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Old 24th August 2008, 07:33 AM   #40 (permalink)
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WanderingMystic Goblin Sharpshooter (Lvl 2)
That was a typing oversight on my part I will be updating the PDF with all of the changes FF6shadow has made in the next day or so. He doesn't have a PDF creator so I am doing it, I like it so much and having a PDF makes it alot easier to use in my game.
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