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22nd July 2008, 10:51 PM
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#1 (permalink)
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No charge for awesomeness
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Posts: 57
| Character Sheet updated and released The latest version ( always available here) is version 0.7.9, release September 6th, 2008.
Version 0.7.9 fixes certain feats auto-calcing, enables proper selection of racial ability bonuses when optional, enables proper selection of class trained skills when optional, and fixes a good number of bugs. The next version (as always) is projected to include basic equipment. Don't expect it very soon, though, as I'm looking at reworking some interface stuff in order to make equipment handling rather intuitive and a touch different from the rest of the controls.
Constructive feedback, suggestions, and bug reports are all welcome.
Last edited by Pfhoenix; 17th October 2008 at 01:39 PM..
Reason: updated for new version
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28th July 2008, 10:49 AM
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#2 (permalink)
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| Is it possible to print the character sheet? |
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28th July 2008, 07:25 PM
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#3 (permalink)
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| Quote:
Originally Posted by Asturia Is it possible to print the character sheet? | Absolutely, though as others have noted, I don't have power card printing implemented, just the sheet itself. |
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29th July 2008, 04:21 AM
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#4 (permalink)
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| I've edited the first post to indicate a new version released and available. Thanks to those that have provided feedback - keep it coming! |
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29th July 2008, 03:31 PM
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#5 (permalink)
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| Excellent character sheet!
One nag though, how come I cant edit the majority of the fields in the Attack and Damage Workspaces? |
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29th July 2008, 05:08 PM
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#6 (permalink)
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| Quote:
Originally Posted by mykelsss Excellent character sheet!
One nag though, how come I cant edit the majority of the fields in the Attack and Damage Workspaces? | The Attack and Damage workspaces will largely be auto-populated when you select an attack/power to use there. The fields are set to read-only in preparation for implementation. |
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29th July 2008, 06:50 PM
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#7 (permalink)
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| Sorry but I don't quite understand ಠ_ಠ So it's not yet a feature? Because if so I cant seem to figure out how to link them. |
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29th July 2008, 07:42 PM
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#8 (permalink)
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| Right, it's a future feature - not yet implemented. |
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1st August 2008, 01:05 AM
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#9 (permalink)
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| First post updated again - version 0.7.6 released! |
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8th August 2008, 05:29 PM
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#10 (permalink)
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| First post updated - version 0.7.8 released! |
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8th August 2008, 05:49 PM
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#11 (permalink)
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| First post updated - version 0.7.8 released! |
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9th August 2008, 09:26 PM
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#12 (permalink)
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| Quote:
Originally Posted by Pfhoenix First post updated - version 0.7.8 released! | I'm just trying to get back into Dnd after a long absence. Got 4ed books. So I'm surfing for character sheet creators, when I came across yours, Pfhoenix. So far, I'm liking where it's going the best after just a cursory playing around with it. But I'm not so sure I like how racial modifiers are not so clearly indicated. I mean, I know that your program automatically calculates on the ramifications of racial modifiers on the ability scores, as if the scores themselves were altered, but then don't you end up with a character sheet whose ability scores indicated aren't REALLY the ability score of that character (unless I'm missing something). Wouldn't it just make sense to have the user input their ability score under HUMAN, then tinker away (ie have the race modifier affect the calculation under the abilty SCORE directly)? Or even have a separate column for BASE SCORE and FINAL SCORE under ability? Again, just coming back into Dnd, haven't even read 4ed rules, so I could be WAAAAY off base here, but I just want to know if I'm missing something. Thanks. Neat program. I was trying to find an OfficeOrg version of Rich's infamous excel character sheet spreadsheet. This is more elegant. |
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9th August 2008, 11:44 PM
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#13 (permalink)
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| The reasons why abilities are presented the way they are are two fold :
1) I wanted the layout to mirror as closely as possible the official character sheet layout
2) I wanted to maintain the absolute integrity of user inputted values
The first means I won't add another ability score column. The second means I won't modify a value you enter unless absolutely necessary. To get around this, I change the color of the ability score text to indicate a racial ability modifier. In a future update, there will be an option to set the ability scores via the optional point system, and for races that provide optional bonuses (such as Humans that get to add their bonus to whichever ability they choose), a dialog box will popup to set that. |
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10th August 2008, 02:44 AM
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#14 (permalink)
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| Thanks for the response (and the program). Your reply makes perfect sense, and the goal of future inclusion of optional point systems sounds good. Playing with the character sheet some more, the only thing that we noticed that your system doesn't do as well if not better is the equipment cross-referencing available in Ronald's v21 Character Sheet (which is done in Excel and incompatible with OpenOffice... ugh). As it was described to me, with that Character sheet, there is a pulldown of routine items that are placed in the Magic Items section (though they are not, in fact, magic items in the pulldown menu), but the appropriate attack/damage numbers are autocalced. Is this on the agenda for your program, or is the appreciable info needed for all the items to be input into a pulldown friendly format too big a hassle? Also, consider, instead of color, using shadowed fonts, or something more color-blind/ black & white printer friendly to indicated racially-boosted attributes. I'm enjoying the program. Thanks for doing it. |
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10th August 2008, 03:20 PM
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#15 (permalink)
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| Right, equipment isn't in yet, but is planned (every time I sit down to quantify equipment properties and how best to represent them, something seems to come up). As for "is the appreciable info needed for all the items to be input into a pulldown friendly format too big", I'd like to direct you to every power, feat, and ritual being available already - "too big hassle" doesn't apply here. =)
As for not using color, I'm contemplating changing how I handle ability scores at this point, since this seems to be the most common question (i.e. the score value not reflecting the racial modifiers). The new method would do away with the colored text and would pop up a dialog box that would allow you to freeform input, randomize values if desired, allow the use of the point selection system, etc. |
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