Quote:
Originally Posted by ebertran What if you can use an encounter power twice, but the second time you use it, you become "Exhausted" at the end of your turn? You grant combat advantage and can't take any actions until the end of your next turn.
Seems okay to me.... |
Exhausted could be use for many things, failing some endurance checks for example. But combining Dazed with Weakened or some other condition seems heavy handed.
I was thinking something like this:
-2 to all skill and ability checks
half Movement
only Standard or Move action per round
But again, I don't know if this is balanced at all to the other conditions or the mechanics of the game itself.