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Here's some preliminary ideas for integrating the races into Zakhara's mythology and history...
DWARVES (”Dar al-Hajar”) - People of the Rock
Dwarven legend tells of how they were born from the Al-Akara mountains where they gave praise to the gods and revered their ancestors. While meditating on the mountaintop, the dwarven malik beheld a great meteorite fall from the sky and was divinely guided to take the stone to the Garden of Paradise. Upon entering, the malik saw that mankind squandered the gods’ gift and the elves grew arrogant, and he realized the stone had been sent to cleanse these wicked beings of their sins. Yet the malik hesitated, and he thought of the rivers of honey and the golden fruits – this would make a suitable home for his people, and provide riches for countless generations. So the malik turned his back on the divine revelation to instead marshal his people for war; however, upon returning home he found many years had passed and the giants of Nog had enslaved his people. Lamenting his greed, the malik tied the stone to his back and set off to suffer alongside his subjects until the time came for their freedom. The stone passed through the hands of generations of enslaved dwarves, a symbol of their faith and a promise of deliverance. In time the once white stone became black, a symbol of humility and poverty for the gods. Upon winning their freedom from the giants of Nog, the dwarves returned to their homeland and constructed a citadel where the sacred stone was kept. When the First Caliph preached the word of the Loregiver the dwarven mystic Diyab al-Rafiq was his most faithful companion, giving the First Caliph courage and wise council when he was called to make difficult decisions, and always standing by his side in battle. It is said the First Caliph said: “Diyab, you are my brother in this life and the next.” When the First Caliph’s allotted time on the earth drew near to the end, he set off with Diyab to the ancient dwarven citadel where the sacred stone was kept there he ascended into Heaven.
ELADRIN ("E'LA'DIN") - People of the Ascendency
Original inhabitants of the earthly Paradise seeking to find it and return, the eladrin are the peris of Persian myth. According to their legends, an e'la'din committed a grave crime in ages past and thus was their race ejected from the Garden of Paradise. At this time, the race divided into three tribes - one turned against the gods that exiled them and went to the bowels of the earth, the other sought to make a life among mortals and learn humility in the desert. The true e'la'din, however, haughtily vowed to create a new paradise beyond the gods' reach, and a great battle split the tribe three ways. Upon making a truce, the three tribes grudgingly swore an oath that if a way was discovered to return to the Garden of Paradise they would share it with the others. Thus the e'la'din called upon their magics and created a veil between worlds and set to work building cities of crystal, gold, and amber "beyond the emerald mountains of Qaf" (a metaphor meaning the Feywild). Now the e'la'din's paradise also became their prison, and they grew distant and cold from the rest of creation.
When the Law of the Loregiver was revealed many jinn refused to obey -angels were sent to convert them or destroy them. Some jinn sought refuge "beyond the emerald mountains of Qaf" where they encountered the graceful e'la'din, and covertly subugated them, and the land was renamed Jinnistan (a name many eladrin chafe at today). Stories of vanishing desert cities refer to e'la'din palaces which exist in flux between Jinnistan and Zakhara.
ELVES ("Aleef") - People of Surrender
When the race of the Garden of Paradise was divided, the true “aleef”(an Arabic word referring to the first letter of the alphabet and meaning “domesticated” or “surrendered”) submitted to the gods’ will and sought to create a new life as mortals. They learned the ways of the desert, becoming skilled trackers, falconers, and horse breeders. One day the aleef discovered a tribe unlike any they had met before – humans who had also been expelled from the Garden but had no memory of what had befallen them. Rejoicing at finding these “lost cousins”, the aleef welcomed them into their tents and taught them as children, and the two tribes swore to defend one another. However, the human sheikh Semal grew greedy and coveted the aleefi khedive’s daughter Huraiva; the khedive’s advisors warned him of the human’s capacity for treachery, but the khedive admonished them: “Have we too not been cast from the Garden?” No sooner had the bond of salt expired, Semal descended at night, raiding the aleef’s camp and capturing Huraiva. While the two grew to love one another, the khedive swore revenge and tracked the human sheikh across the desert back to his home. One night Semal woke to find his entire tribe missing – his aunts, uncles, stolen bride, and infant son. Desperate he searched for them but alas, the khedive’s magic had washed away all signs of the tribe, and Semal rent his garments and grieved mightily for his crime. Several years passed and Semal’s sadness only deepened until he wandered the desert seeking death, crying to the gods for punishment. A passing band of camel-herders happened upon him and nursed him back to health, but they were curious to know his story, and so Semal shared his grief and repentance with them, saying he had come to the desert to die. At once the camel-herders began rejoicing. “Who are you to scorn me so?” Implored Semal. And they answered him, “Why, sheikh, do you not recognize us? For we are none other than your former tribe!” Then they rejoiced at being reunited and they took him to the aleef khedive who forgave Semal: “Had you but asked for my daughter’s hand I would have given it, if she chose you.” And then Semal and Huraiva were reunited and bore many children whose tale is for another night…
I noticed that dragonborn were left out of the table of contents, and thought I might give a reason for their appearance in the world.
When the last seal was broken, djinni leaped to the skies in fountains of cloud and lightning, marids returned to their lost coral palaces in floods, efriti burned through the skies like rising stars and dao made the earth tremble with their passage back to their secret homes in the earth. This troubled Bahumet, the world dragon, who lies curled beneath the emerald mountain of Qaf; his servants were gathered together to see what was transpiring in the world of the Ins.
I also thought that tieflings may be descendants of the people that lived in the cities of the Haunted Desert. Perhaps a pact with Djinn of some sort kept the signs of their ancestor's corruption from showing or perhaps they have only now started to come forth from the ruined cities.
I do have a couple design questions though.
In the 4e Monster Manual, Efreet are both only in the Epic tier.
Do we want to have lesser versions of the djinn, or do we just warn characters that these creatures are near godlike in power?
What monsters do you see as being in the epic tier or paragon tier?
I'd like to contribute, but don't know that I have the experience you may be looking for.
I noticed that dragonborn were left out of the table of contents, and thought I might give a reason for their appearance in the world.
When the last seal was broken, djinni leaped to the skies in fountains of cloud and lightning, marids returned to their lost coral palaces in floods, efriti burned through the skies like rising stars and dao made the earth tremble with their passage back to their secret homes in the earth. This troubled Bahumet, the world dragon, who lies curled beneath the emerald mountain of Qaf; his servants were gathered together to see what was transpiring in the world of the Ins.
That's as good a background story as any, but I've got mixed feelings about including dragonborn. I know Zakhara is supposed to be a mixed race society with goblins "cheek to jowl" with humans, elves, and such, but they just feel forced on the setting. Maybe it's just me. However, if we decide that yes, we're including dragonborn then you're on the right track - something happened during the Great Unbinding to release them back into the world.
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I also thought that tieflings may be descendants of the people that lived in the cities of the Haunted Desert. Perhaps a pact with Djinn of some sort kept the signs of their ancestor's corruption from showing or perhaps they have only now started to come forth from the ruined cities.
I was thinking the same thing - descendants of the ancestors whose people were destroyed by the gods for diablerie. Nearest I could come to "tiefling" in Arabic was "teef-ul-laah", not quite correct but the jist is "kindness of God", implying that they are a people who were mercifully spared.
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In the 4e Monster Manual, Efreet are both only in the Epic tier.
Do we want to have lesser versions of the djinn, or do we just warn characters that these creatures are near godlike in power?
Yes, definitely paragon versions - those seem more like efreeti nobles.
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What monsters do you see as being in the epic tier or paragon tier?
I'll leave that to Adam, our monster guy.....
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I'd like to contribute, but don't know that I have the experience you may be looking for.
Great, don't worry about it. How would you most like to be involved?
I don't know anything about Hordelands. Are the Tuigan Khazar analogues?
The Hordelands are the open steppe between Faerun and Kara-Tur. According to the world map on p. 231 of the 3e Forgotten Realms Campaign Setting, the Hordelands are almost directly north of Zakhara. The Tuigan are similar to the real-world Mongols.
Since the Turks, like the Mongols, came from the Asian steppe, if we're going to go with Dr. Strangemonkey's suggestion of an analogue of the Seljuk Turks for AQ, having them be from the Hordelands seems to me to make sense.
The Hordelands are the open steppe between Faerun and Kara-Tur. According to the world map on p. 231 of the 3e Forgotten Realms Campaign Setting, the Hordelands are almost directly north of Zakhara. The Tuigan are similar to the real-world Mongols.
Sounds like a good fit - that would place them near the Free Cities, and would certainly change those areas! It would make sense that the Mamluks then expand from Qudra to Liham and Umara to act as a buffer against the encroaching Tuigan army. Then a truce is signed when the Tuigan leader recognizes the Enlightened Faith, and soon after Tuigan caliphs are recognized in the Free Cities.
I've done some brainstorming on a tiefling backstory - it's quite long. I'd love some feedback on this and the other races.
Tieflings - People of God's Kindness
The people of what would become the Haunted Lands once lived in a verdant plain, but they were a divided people, their cities and tribes constantly in a state of war. Among them there was a sultan whose heart yearned for peace, but his people were beleaguered on all sides by warring tribes and feuding cities. His vizier was very old and learned in the ways of divination, and so the sultan asked: “How may I best bring peace to the land?”
Without hesitation, the vizier spoke with a voice as smooth as honey: “My great liege, I have foreseen that success will follow you and your descendants in battle. The people need a strong leader, one to unite them, but their hearts are filled with contention. Thus, only war will bring the peace you seek.”
Though his heart was heavy, the sultan donned his armor and sword and he set about conquering first the neighboring tribe, and then a city, and another. Smoke and wailing followed the sultan wherever he went, but it was as his vizier said, none could stand against him. He became a warlord, vicious and merciless, certain his campaign would lead to a lasting peace. While inspecting his spoils after beheading a rebellious general he found an old scroll which told of the City of Peace wherein whatever one wished would be granted.
Again he asked of his vizier: “I have learned of the City of Peace, and I am troubled…I began this war to unify the land, but now the peoples’ hearts turn against me. I did the best I could, but is there another way to peace? I must find the City of Peace even if it costs me my life.”
But his vizier, with affected sorrow, warned the sultan that it could not be so: “Already another seeks the City of Peace, and he would use its power to bury you and your family in the dust. There is only one way to stop him from reaching it – you must slay the riders of the gray grass down to the last one, for only they know how to find the city. Thus will the secret of the City of Peace never be discovered.”
Weeping, the sultan spent the night in prayer asking forgiveness. “None but my soul will bear the burden of what must be done”, he said to his soldiers. At last he was resolved, and he donned his armor and sword and tracked down the riders to their oasis; though the fighting was vicious and the sultan wounded many times, he killed every rider and the revered mystic who led them. Bloody sword in hand, he heard someone behind him and whirling about saw a young boy, just seven years of age with tears in his eyes. Unable to strike the boy, the sultan struggled to his mount and rode back to his palace where he collapsed in a daze.
When he awoke the sultan found himself alone in his bedchamber with the vizier. “I have done as you said, they are dead,” he told the vizier. But the vizier drew forth a dark orb and spoke magic words and thereupon appeared the image of a lordly ruler in a white aba swearing vengeance upon the one who killed the gray riders. The sultan turned away, overwhelmed by sickness.
“My liege,” said the vizier, “even I cannot protect the land from the great magic this fool unleashes. Though you were unable to kill the boy, you have succeeded at conquering tribes and cities alike – you could have founded an empire! Alas, it will never come to pass. Your children and your children’s children will be forgotten, buried in the sands of time.”
Despairing the sultan pleaded. “Is there nothing I can do to spare them this grim fate?”
“One thing yes,” whispered the vizier, “but it requires a great sacrifice.”
“Yes! If it means my life, all my wealth, I would give anything to the gods!” Implored the sultan.
“Not the gods, precisely,” smiled the vizier, pouring a goblet of amber wine. “My terms are this: Serve me as I have served you and all your children shall be my slaves. Agree to this and I shall protect your family from the destroying storm that bears down as we speak.” The vizier held the goblet of wine forth.
Hand trembling, the sultan took the goblet in his hand and was horrified to discover it was filled not with wine, but with blood! “What dark sorcery is this?” He demanded.
Eyes flashing with otherworldly might, the vizier hissed at the sultan as a burst of wind flung the windows open, casting sand into the room. “The storm is upon us. Now drink if you wish them to live!”
Murmuring a prayer, the sultan drank the goblet of blood. Veins of infernal fire rushed through him and the sultan collapsed in agony. The sultan shook as his form changed and hatred filled his heart. At last he collapsed, weeping.
Smiling, the vizier stood over the sultan, abandoning his mortal guise to reveal a fearsome shaitan with curving ram horns and burning eyes. “Until the end of time, your children shall bear my mark...”
In the 4e Monster Manual, Efreet are both only in the Epic tier.
Do we want to have lesser versions of the djinn, or do we just warn characters that these creatures are near godlike in power?
What monsters do you see as being in the epic tier or paragon tier?
I was planning on having at least couple of each type in both tiers, (Noble Zakharan Marid, Djinn, Efreeti, and Dao as Epic of course.) With several (five or so) types of Janni spread out through the Heroic and Paragon tiers. I've been saving the Djinni types and the Epic tier stuff for last, though if you want to take a swing at it, feel free!
Good news about what is included in the vault, I wonder if they will include the Camel of the Pearl or not? Less stuff for me to do....
I will take a shot at those other creatures Aaron mentioned, as well as doing the clockwork horse and the old man of the islands...
How is it that they had not been seen until after the Breaking of the Seals?
Were they hidden away in their ruined cities, ashamed of what their ancient ruler had done? This doesn't seem plausible to me, if the gods had extended their mercy over the people.
Perhaps one of the first shai'irs made a deal with geniekind to hide these marks until the world would be ready to accept them? Or the deal may have been to hide the marks for all time, but the breaking of the seals destroyed all standing contracts?
I also like the addition of the Shaitan. I don't believe that they had been mentioned before. If Iblis hadn't been claimed as a demon, I would have suggested that he be in charge of AQ's hells. As it is, I have no suggestion off the top of my head.
I was thinking that Jinnistan might be kind of a blanket term that refers to 'over there', being anywhere that isn't paradise, hell or the mortal world. Only the mages, shai'irs and clerics would know if something came from the Feywild, Shadowfell, Elemental Chaos or the Abyss. To most people, it wouldn't matter at all, since many of the creatures would be dangerous at best and actively murderous at worst.
I will take a shot at those other creatures Aaron mentioned, as well as doing the clockwork horse and the old man of the islands...
Awesome
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Originally Posted by Jubelo
I like the backstory for the Tieflings.
Thanks! You definitely present two options for their sudden appearance, being hidden in ruined cities deep in the Haunted Lands (perhaps it wasn't until the Great Unbinding that the gods were merciful to them) or having their appearance concealed concealed by magic.
Another might be that tieflings of AL-QADIM were literally slaves in hell, whose servitude was ended by the Great Unbinding.
Also, there's many references to "horns" reflecting a powerful religious person in Arabian/Persian lore, so we could have some fun with that.
Oh! What if the First Caliph undertook a journey into hell to preach to the shaitan (according to Muslim belief, the message was for humanity and the jinn). Naturally they derided him, but the tieflings believed and the First Caliph promised that all their crimes would be forgiven in XY years and at such time they would be free from the curse (paralleling Muslim belief that unfaithful Muslims sent to hell are eventually forgiven and may enter paradise).
Two ways we could go with this:
(1) The curse means "slavery to devils" and liberation from hell.
(2) The curse means "devil's blood" implying that tieflings carry the hope of regaining their humanity.
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I also like the addition of the Shaitan. I don't believe that they had been mentioned before. If Iblis hadn't been claimed as a demon, I would have suggested that he be in charge of AQ's hells.
I'm thinking that AL-QADIM has a slightly different backstory for devils (shaitan), and Iblis could be protrayed as a fallen jinn. In Islamic theology, angels have no free will so the idea of a fallen angel is a paradox.
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I was thinking that Jinnistan might be kind of a blanket term that refers to 'over there', being anywhere that isn't paradise, hell or the mortal world. Only the mages, shai'irs and clerics would know if something came from the Feywild, Shadowfell, Elemental Chaos or the Abyss. To most people, it wouldn't matter at all, since many of the creatures would be dangerous at best and actively murderous at worst.
Good point, Jon. That brings up the tangled question of cosmology which I'll need to research some more as I'm not clear on Arabian analogues to the Feywild, Shadowfell, Elemental Chaos or the Abyss. Also, it's clear that genies are elemental beings, so living in the feywild breaks with the symmetry. I do know that some schools of thought distinguish the terrestrial Garden from the celestial Paradise, which could be an interesting interplay.
The Hordelands are the open steppe between Faerun and Kara-Tur. According to the world map on p. 231 of the 3e Forgotten Realms Campaign Setting, the Hordelands are almost directly north of Zakhara. The Tuigan are similar to the real-world Mongols.
Being unfamiliar with FR, I did a little reading and learned that the Shining Lands is the region where FR meets Al-Qadim, Kara-Tur, and the Hordelands. In order for Tuigar to reach Zakhara they would probably have interaction with Ulgarth, which seems to be the gateway of trade.
Any feedback on the race histories? Too radical a change? Do they fit the setting?
I've been thinking more about The Great Unbinding, who caused it, why, and what's the fallout? Well, it seems like we've got the last part answered, so maybe we can work backward?
EFFECTS OF THE GREAT UNBINDING 1.Storm genies freed from imprisonment
An unenlightened tribe, as powerful as the marid, from ancient days that lashes out causing hurricanes and thunderstorms (introduce a new tribe of genie, parallelling the stormsoul genasi, and reaching into Persian & Sumerian storm demon myths) Who benefits? Someone who wants to sow discord among genie courts, someone with a vendetta against the empire who wants to use storm genies to bring Zakhara to its knees, someone loyal (worshipper? lover?) to a storm genie lord
2. Dao term of service to the yikkaria ends
An epic battle shakes the World Pillar Mountains, echoing for miles around. Though a truce is eventually declared, the dao bear a grudge for their long enslavement. Who benefits? The dao, someone who wants a distraction from activies in or near the World Pillar Mountains, someone trying to gain influence among dao, enemy of the yikkaria
3. Sha’ir pacts are broken
Spiteful genies seek to punish their former masters (explains new way sha'irs work) Who benefits? Headstrong arrogant young sha'ir impatient for power, bound genies, moralists who decry such magic, a genie's lover who wishes to see her freed from servitude to a wicked sha'ir
4. Tieflings escape slavery in hell
Tieflings return to the Haunted Lands and seek redemption. (or some other story to explain appearance of tiefling race) Who benefits? Tieflings, Iblis who maintains loyalist spies among the freed tieflings, The gods who gain true worshippers
5. Eladrin interpret it as a sign and return to the world
Eladrin leave the Feywild seeking the Garden of Paradise (or some other story to explain appearance of eladrin race) Who benefits? Secret society seeking the Garden too
Since Zakhara was protrayed as an expanding empire it might be interesting to push the edges of the map in 4e...
To the south, have player backgrounds for tribes from the Crowded Seas and give hints of what lies in the Islands of the Utter South. The Crowded Seas were considered important to numerous powers yet claimed by none, possibility of colonization, unenlightened slaves, precious woods, etc. Personally I'd like to see a powerful tribal leader (a reef giant?) create a confederation of Enlightened islands, but refuse to pay tribute to the Grand Caliph.
To the west, you have the isles of Akota. With the mention of gold/slaves and it's location I'm guessing this is a Ghana/Mali analogue. I was thinking of a matriarchal society, so when the the Grand Caliph's son falls for the princess it has implications - to the Akotans she would become the rightful Grand Caliph.
To the north, the map could expand to just south of Ulgarth and I notice there's a place called "Eden" (?) on the edge of the Shining Lands map I posted. Maybe this is where the Garden of Paradise once existed? If we go with the Tuigan migration/invasion then they might lay claim to these lands.
To the east, the heretofor mysterious Jungle of Monsters could be detailed and perhaps a trading port with links to Shou Lung?
Here's my first attempt at an AL-QADIM 4e timeline. So far this justs brings the history to the end of Khalil al-Assad's rule.
Dates are given in “Years of the Loregiver”, marking how many years have passed since Ahmed al-Assad, the first Grand Caliph, discovered the scrolls containing the Law of the Loregiver.
608 YL corresponds to 1385 DR, Year of Blue Fire. The current year is 702 YL (1479 DR).
565-629 KHALIL AL-ASSAD, THE MUNIFICENT
Khalil was the 18th Grand Caliph to rule the Enlightened Throne. His long reign was marked by his change from a wild adventurer to a skilled politician accessible to the people, his disguised evening outings, and the great rewards he bestowed upon his loyal subjects.
573 Revolution in Umara
Distant Umara’s caliph is slain by the Khan of the Astoks who claims the throne. After a year of negotiations the Grand Caliph acknowledges the Khan’s claim. This precipitates the Grand Caliph returning from adventuring to tend his duties.
580-82 The Two Daughters
Janya and Dalia, the Grand Caliph’s daughters by Tanya bint-Perijan are sent to a protected fortress in the al-Akara mountains after The Soft Whisper learns of a plot to abduct them. They are to await the birth of a male heir, to be married to the new heir, or to become heirs themselves. Secretly they are inducted into The Soft Whisper.
582-592 Fruitless Years
Though he has two daughters, the Grand Caliph refuses to acknowledge either of them as an heir. He tries to beget a son to no avail, and one of his uncles is to inherit the throne. In truth, the Grand Caliph is cursed by both the Brotherhood of True Flame and the Yikkaria to bear no children. Consumed by harem life, the Grand Caliph does nothing for his subjects.
589 Coup in Hafayah
When the sultan of Hafayah is poisoned, a bloody coup wracks the city. Prince Saba emerges as the new sultan.
592 Fall of the Brotherhood
Heroes reveal the curses afflicting the Grand Caliph and help dispel them by defeating Sultan Jamal al-Yindannim of The Brotherhood of True Flame. After this loss, the Brotherhood is hunted throughout the empire.
593 Against the Yikkaria
The Grand Caliph leads his army to face the Yikkaria threat in the World Pillar Mountains. However, after a single battle he abandons the idea of war with enslaved dao in inhospitable mountains. With winter fast approaching, he reluctantly heads home with the spoils.
593-94 The Three Sons
With the curse broken, the Grand Caliph is blessed with not one but three sons:
I'm without steady internet access at the moment, so it may not be till this weekend that I can provide really solid feedback.
Re: Dragonborn. In the spirit of Al-Quadim we can go two ways with them. First of all, there could just be Dragonborn among the Enlightened. They either weren't important before or have trickled into the setting without making any sort of dramatic splash.
Second, they could adopt the tenants of the Loregiver as a whole culture in one great conversion event. If we follow FR canon then they came from Abeir. If we really wanted to emphasize the special character of Al-Quadim then they could show up as pilgrims in the service of their god, when Bahamut or Tiamat or both show up personally to accept the Law and become numbered among the Enlightened. Al-Quadim Dragonborn tend even more strongly to be Paladins as most of the population see themselves as students of the Law as Action.
They could even have been the culture that introduced Plate as a practice for Paladins as a whole - something which makes sense balance-wise for Paladins but has no precedent in Zhakara.
And Dragonborn as a Plate Armor wearing culture in Zhakara makes sense since they have a bonus to healing surges which means they won't miss one healing surge as much as the next race.
Re: Seljuk Turks. My idea wasn't tied to the Seljuk's as an ethnic group so much as to the Seljuk phenomena - Where a nomadic confederation with a centralized mobile monarchy rules and provides law to a loose coalition of civilized cities and dales. It's interesting because it would serve as a reversal or counter-point to the civilizing the tribes theme where the tribes try to instill a sense of honor, devotion to law, and environmental moderation to the people of the cities.
So it certainly could work that the Sultanate comes out of a roaming ethnic group uniting local tribes and showing them a new way to relate to the civilized areas - a sort of steppe Moses - or it could be that a native tribe in Zhakara comes up with the idea of the Sultanate and then invites in the Steppe Nomads to beef up the forces of the Coalition.
Dr. Strangemonkey, nice thoughts on the dragonborn arriving as immigrants. My sense is that dragon-born are too out of place in Zakhara, and that including them would alienate old fans. However, it is a multi-racial empire, so if we decide there is a way to integrate them that doesn't feel contrived, I say go for it. Personally, Zakharan ogres seem like a good replacement.
Are you proposing the Sultanate as a ruling authority independent of the Grand Caliph or swearing fealty to him? Or more in line with the Free Cities model of giving him lip service but ultimately doing their own thing?
Being unfamiliar with FR, I did a little reading and learned that the Shining Lands is the region where FR meets Al-Qadim, Kara-Tur, and the Hordelands. In order for Tuigar to reach Zakhara they would probably have interaction with Ulgarth, which seems to be the gateway of trade.
Sorry to derail the thread, but Quickleaf can you tell me where that map is from? Please? Pretty please with sugar on top? (Does his best puppy eyes).