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Old 23rd September 2008, 03:11 PM   #21 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Thanks for the bug report.

In the future, please use the email link on the "Instructions" tab to send a bug report; it's easier for me to compile a bug list if it's all in one place.
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Old 24th September 2008, 01:54 PM   #22 (permalink)
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Ouronos Goblin Sharpshooter (Lvl 2)
Email Link?

Quote:
Originally Posted by Wonko the Sane View Post
Thanks for the bug report.

In the future, please use the email link on the "Instructions" tab to send a bug report; it's easier for me to compile a bug list if it's all in one place.
Greetings...

I have searched and searched for such a link, but haven't found any such thing. I often miss the most obvious of things...

I currently have version 1.37; is the link something that has been there all along, or something that is being added as of 1.38?

Thanks.

Until that time...

SELF EDIT: Never mind... just saw the 1.38 notes. Appreciate the email link, Wonko. On to downloading the new version.
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Last edited by Ouronos; 24th September 2008 at 01:56 PM.. Reason: Correction
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Old 25th September 2008, 01:11 AM   #23 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Bug in v.138

Big Bug in v1.38: Apparently, I screwed up some of the damage expressions for criticals, resulting in #VALUE errors on the power cards if you use a plain ol' magic weapon that isn't a high crit weapon too. It seems that if you use anything but a "Magic +x" weapon, it works.

I'm working on fixing the error; hopefully I'll get it uploaded in a few hours.

Sorry

WtS
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Old 25th September 2008, 02:12 AM   #24 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Edited first post with new version (1.38b). It just fixes a few of the more glaring errors in the (apparently rushed) 1.38.
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Old 26th September 2008, 10:38 PM   #25 (permalink)
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MrBobC Goblin Sharpshooter (Lvl 2)
Bug: I equipped a mace on a Cleric and for some reason it was -2 from where it should be. The only place I could track it to was the "ArmorProfPen" variable in CharacterSheet!HB10 because when I took out "-ArmorProfPen" it went back up to where it should be, but at the same time, I cannot find "ArmorProfPen" to save my life. :P

Last edited by MrBobC; 26th September 2008 at 11:00 PM..
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Old 27th September 2008, 01:19 AM   #26 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Yeah...it's pretty ugly "under the hood"...I like to think of the sheet as organically grown, myself. :P

This bug has been noted by a few others too. If my RPGA game tomorrow finishes on time, I should be able to fix this and a few other bugs for a tentative new release on Sunday.
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Old 28th September 2008, 06:40 AM   #27 (permalink)
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nikwdhmos Kobold Slinger (Lvl 1)
Still, great work man. Absolutely amazing what you've done so far. Really.

Bad news, tho. The 1.38b I have still has problems with Deft Strike.
It's wierd, it worked for a while but after I messed around with the numbers, feats, equipment, it stopped working.

-Sam
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Old 28th September 2008, 11:47 AM   #28 (permalink)
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MrBobC Goblin Sharpshooter (Lvl 2)
I also found a problem with "Amulet of Health" not listing the "Resist 5 Poison" under the "Resistances" section while gaming today. Best character sheet out there still though!
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Old 28th September 2008, 05:19 PM   #29 (permalink)
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elish Goblin Sharpshooter (Lvl 2)
I think there is something wrong in ArmorProfPen because REF SAVE is always 2 less than the sum of all other mod.

PS: the link of your mail is impossible to copy or open from the file!
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Old 28th September 2008, 06:45 PM   #30 (permalink)
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dako1001 Kobold Slinger (Lvl 1)
When using the 1.38b character sheet, I have noticed two things so far...

1. The Reflex defence calculates at 2 lower than it should be (I am just adding +2 to the misc modifier box to bypass this issue).

2. For Clerics, the power cards for the powers that use implements does not print the card data until I select magic implement and give it a bonus of +1 or greater. the +0 implement does not work in this respect.
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Old 28th September 2008, 10:07 PM   #31 (permalink)
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thecodger Kobold Slinger (Lvl 1)
any chance of adding the artificer from dragon july 2008?
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Old 28th September 2008, 11:28 PM   #32 (permalink)
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thecodger Kobold Slinger (Lvl 1)
hey how does this sheet deal with the +half lvl? i haven't noticed it showing up on anything? it should add bonuses to attacks, defenses, initiative, skill checks, and ability rolls
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Old 29th September 2008, 01:51 AM   #33 (permalink)
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thecodger Kobold Slinger (Lvl 1)
sorry to keep adding on here, piercing strike is broken and also there is no attack workspace so the plus to attack for 1/2 the level is the main thing that confuses me.
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Old 29th September 2008, 05:12 AM   #34 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
*Sigh*

*Shoots self in head*

It looks like I really fudged some things up by adding the critical info to the power cards.

I had to take a weekend off of this thing, but hopefully I'll get on a new revision Monday night. Depending on what's broken and how involved the fix is, it could be up as early as Wednesday night *crossed fingers*

As for non-core content, I'm going to put a complete stop to that until I get these other bugs worked out.
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Old 30th September 2008, 04:21 AM   #35 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
*Bump for new version (1.39, see first post)
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Old 30th September 2008, 05:19 PM   #36 (permalink)
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pezjunkie Goblin Sharpshooter (Lvl 2)
First of all - Awesome char sheet... Especially love the autocalc'ing power cards. (Makes me wonder why WotC takes a year to do what some of you guys have accomplished in a few months with Excel.)

Anybody else have problems with selecting Half Elf dilettante powers with version 1.39? I can pick the class, but the list of powers never populates. (This worked in 1.38.)

Also, both versions give me a message about "This workbook has lost its VBA project," when I open the file. Strangely, it all seems to work despite that.
EDIT - Nevermind. VBA wasn't installed for Office. (Although I still question whether that was necessary... seemed to work just fine without it.)

Last edited by pezjunkie; 30th September 2008 at 07:41 PM..
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Old 30th September 2008, 07:46 PM   #37 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
The half-elf Dilettante power selection is fixed for the next release.

A workaround is to just remove the data validation setting from the cell for selecting the power and then just type it in. As long as you enter the power name exactly as it appears on the power table, it should work.

As for the "This workbook has lost its VBA project" thing...I don't know. Maybe a macro security setting removed it? The macros that are used in this sheet are completely safe - I don't think I could make an unsafe one if I tried. Perhaps open up restrictions on macros and try opening a freshly-downloaded copy. (Just a guess)
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Old 30th September 2008, 09:30 PM   #38 (permalink)
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thoranon Kobold Slinger (Lvl 1)
Your doing a great job Wonko, keep up the good work.
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Old 30th September 2008, 09:59 PM   #39 (permalink)
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thecodger Kobold Slinger (Lvl 1)
piercing strike is still broken just comes up as #name and movement seems to be as well, other than those you sir are truly amazing.
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Old 1st October 2008, 08:00 AM   #40 (permalink)
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bromleylaerchenheim Goblin Sharpshooter (Lvl 2)
great sheet

Wonko, this is really the best sheet on the net (and I have tested them all, I think ) - I wonder where you take the time to work on it...

May I ask for the following:

how to get PC data from one version to another? Currently just reenter them but maybe there will be a macro sometimes that gets all manual entered data in a file and populate it into a new sheet...

can you open up the data section of the sheet so that people can put in new reference data (mostly equimptment)? Or make it a net-project by providing blank data-sheets (with all the required columns) that people can use to enter data and allow for an "include new data" macro that can be used to select a sheet with data to be populated to the main sheet.
such data sheets could be shared in this forum.
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