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Old 16th December 2008, 02:04 AM   #121 (permalink)
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Starkiller Kobold Slinger (Lvl 1)
pretty sure it won't it takes alot to program powers, I've tried experementing with doing this in exel and all I can say is I am in awe of what Wanko has done and how quickly.
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Old 16th December 2008, 06:50 AM   #122 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Martial Power is in the works. Programming the FR stuff is giving me a brainache (I really hate genasi now...).

By the way...it's Wonko...my mother called me Wanko once.

Just once.

:P
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Old 16th December 2008, 02:11 PM   #123 (permalink)
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Talon378 Goblin Sharpshooter (Lvl 2)
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Originally Posted by Wonko the Sane View Post
Martial Power is in the works. Programming the FR stuff is giving me a brainache (I really hate genasi now...).

By the way...it's Wonko...my mother called me Wanko once.

Just once.

:P
lol, Nice Joe Piscipo reference. Truly Hilarious movie too!!!!!!
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Old 17th December 2008, 01:52 AM   #124 (permalink)
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malreux Goblin Sharpshooter (Lvl 2)
Man, glad i didnt have to make a Piscapo comment back...
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Old 17th December 2008, 04:23 AM   #125 (permalink)
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Starkiller Kobold Slinger (Lvl 1)
oops, sorry Wonko, typo, my bad. It was late I was tired, you know
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Old 20th December 2008, 10:58 PM   #126 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Bump for new version (1.45...see first post)
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Old 21st December 2008, 12:17 AM   #127 (permalink)
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Tar79 Kobold Slinger (Lvl 1)
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Bump for new version (1.45...see first post)
Great update, although I did notice a few small things, 1) Arcana skill is not being trained with Swordmage. 2)Swordmage armor proficiency listed as "Cloth" should also include leather. 3) Student of sword magic is not allowing me to choose another daily spell (minor since I can choose it anyway, just turns red) Other than that it looks great.

Would it be possible to get the Swordmage powers from Dragon 367 into the sheet, I've grown quite fond of Incendiary Sword.
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Old 21st December 2008, 01:14 AM   #128 (permalink)
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L-Voss Goblin Sharpshooter (Lvl 2)
Some errors I have spotted: The Chosen's 26th lev Utility Power doesn't work properly (I get a bunch of #N/D errors). Same is with Knight Commander Paragon Path and many other Paragon Paths. Also, you don't get to choose two ability scores to increase when you pick a Chosen (although the latter is not a big deal as you can correct it manually in the ENH cell). BTW, Demigod's feature should also increase each of the two chosen ability scores by two instead of one.

Dragon Breath also seems to be broken...

And even the most basic Wizard powers are #N/D, too... O_o

Otherwise, I do appreciate your great job, I was really looking forward to the FRPG update :-)

Even though I must say it's pretty bugged...

Last edited by L-Voss; 21st December 2008 at 03:26 AM..
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Old 21st December 2008, 02:08 AM   #129 (permalink)
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JDJMad Kobold Slinger (Lvl 1)
Great update! Looking forward to the implementation of Martial Power!
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Old 21st December 2008, 02:38 AM   #130 (permalink)
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orin1337 Kobold Slinger (Lvl 1)
Hey Wonko.

Love your character sheet. Marvelous work, keep it up

I have ran across some problems tho (or I just might be doing something wrong ). For some reason I am unable to choose the implement. When I click on the cell, the validation type drop down form appears, but clicking on the arrow to expand the drop-down form does nothing. Also when I choose the level of the implement, I can only see +1 trough +6, there is no blank selection. So basically when I choose a certain plus, I am not able to choose "nothing" anymore

Last edited by orin1337; 21st December 2008 at 03:18 AM..
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Old 21st December 2008, 05:50 AM   #131 (permalink)
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Tar79 Kobold Slinger (Lvl 1)
Just taking a quick look ahead for when I get to level 11 Swordmage, it seems you have only allowed Extra Manifestation to be taken once, if you could look into fixing this that'd be great
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Old 21st December 2008, 06:46 AM   #132 (permalink)
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Undrhil Kobold Slinger (Lvl 1)
Ambassador Imp (Warlock [Infernal] Utility, 10)


Effect: You whisper a message into the air, and an WarlockImplementlike presence appears next to the creature you wish to speak to and delivers your message. If the creature has a reply, the WarlockImplement appears adjacent to you at the end of your next turn to utter it. If the creature has no reply or is not within range, the WarlockImplement appears adjacent to you at the end of your next turn to tell you so. The WarlockImplement then disappears.

Obviously, there is some text transposition going on in your code... It was quite funny the first time I read it through and I imagined my Warlock Implement suddenly appearing next to the intended message recipient and whispering a message. Considering it's a Pact Blade dagger, that would be quite impressive.
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Old 21st December 2008, 01:20 PM   #133 (permalink)
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L-Voss Goblin Sharpshooter (Lvl 2)
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Originally Posted by orin1337 View Post
Hey Wonko.

Love your character sheet. Marvelous work, keep it up

I have ran across some problems tho (or I just might be doing something wrong ). For some reason I am unable to choose the implement. When I click on the cell, the validation type drop down form appears, but clicking on the arrow to expand the drop-down form does nothing. Also when I choose the level of the implement, I can only see +1 trough +6, there is no blank selection. So basically when I choose a certain plus, I am not able to choose "nothing" anymore
Implements seem to be the most heavily bugged part - powers that use implements (Swordmage's, Wizard's, Cleric's, Paladin's...) don't work, too...
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Old 21st December 2008, 08:49 PM   #134 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Yeah, I kinda reworked everything to do with Implements...I thought I had the kinks worked out, but I was apparently mistaken.

Anyways, I'm about to upload the newest revision with the above bugs squished as far as I can tell.

(Edit: Get it here.)

Last edited by Wonko the Sane; 21st December 2008 at 08:59 PM..
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Old 21st December 2008, 09:08 PM   #135 (permalink)
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Tar79 Kobold Slinger (Lvl 1)
Sorry didn't notice this before but the Versatile Resistance is not stacking with firesoul's fire resistance as it should (feat description says you gain gain the bonus regardless of your manifestation, every other resist bonus I've seen stacks so that would lead me to believe that this feat should as well)

And just a quick question, on whether or not it will be possible to include the addition swordmage powers from Dragon 367?
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Old 21st December 2008, 10:03 PM   #136 (permalink)
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Tar79 Kobold Slinger (Lvl 1)
I seem to be hitting a slight bump in the Flame Cyclone crit calculation, the power is an implement type and if I follow the logic used for everything else it would appear that implement powers don't get the bonus from high crit weapons, although I don't recall reading this anywhere so I think there's errors in the sword burst and lightning lure crit calculations as well, these are calculating crits to be 12+2d6 (6+4+2, I have a +2 sword) the other ones are calculating to be 1d8+2d6+MAX+2d6, its the second 2d6 I don't understand.
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Old 21st December 2008, 10:18 PM   #137 (permalink)
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L-Voss Goblin Sharpshooter (Lvl 2)
Yeah, this version is perfectly playable, unlike the first one ^^' Good job :-)
The only nuisance I can now see is that you have to unequip Swordmage's weapon in order to see the Implement powers properly on the Power Cards, while you have to equip it if you want to see the Weapon powers (of course, it only occurs when the weapon is non-magical. But the rules've never said it has to be magical, right?). But I think I can live with that ;-) Thank you for your hard and fast work ^^

PS: Hm, Human Warlocks don't get to choose their 3rd At-Will power ^^' (I guess it's an old bug, actually. And, yeah, I can do it manually by changing the Pact, picking up a new power, and switching back to the original Pact, but still, another nuisance ^^')

PS2: Oh, and picking a Magic Missile for a Wizard seems to be doing some weird things... (with AC and weapons)

Last edited by L-Voss; 22nd December 2008 at 02:31 AM..
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Old 22nd December 2008, 02:57 AM   #138 (permalink)
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seanna2000 Kobold Slinger (Lvl 1)
Corrupted File

Umm, 4E CS 1.45.A.2.zip (2.70 MB, 12 views)

seems to be a corrupted .zip file...
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Old 22nd December 2008, 05:03 AM   #139 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
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Originally Posted by Tar79 View Post
Sorry didn't notice this before but the Versatile Resistance is not stacking with firesoul's fire resistance as it should (feat description says you gain gain the bonus regardless of your manifestation, every other resist bonus I've seen stacks so that would lead me to believe that this feat should as well)

And just a quick question, on whether or not it will be possible to include the addition swordmage powers from Dragon 367?
Versatile Resistance does not grant a bonus to resistances, it just gives you resist 5 cold, fire, and lightning all the time, regardless of your present manifestation. Manifest Resistance does increase (by 5) the resistance granted by your elemental manifestation, but not the resistances provided by Versatile Resistance. (Hope that makes sense)

Due to your question though, I noticed that the resistances were being miscalculated and fixed it. Thanks for the "bug" report!
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Old 22nd December 2008, 05:30 AM   #140 (permalink)
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Wonko the Sane Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Tar79 View Post
I seem to be hitting a slight bump in the Flame Cyclone crit calculation, the power is an implement type and if I follow the logic used for everything else it would appear that implement powers don't get the bonus from high crit weapons, although I don't recall reading this anywhere so I think there's errors in the sword burst and lightning lure crit calculations as well, these are calculating crits to be 12+2d6 (6+4+2, I have a +2 sword) the other ones are calculating to be 1d8+2d6+MAX+2d6, its the second 2d6 I don't understand.
Good catch, Tar...thanks!
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